Power Up: Games and Gaming in Library and Information Science Curricula in the United States

Fuente: ERIC Institute of Education Sciences
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Autores principales: Elkins, Aaron, J., Hollister, Jonathan M.
Formato: Recurso educativo Open Access
Lenguaje:en
Publicado: 2020
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author Elkins, Aaron, J.
Hollister, Jonathan M.
author_facet Elkins, Aaron, J.
Hollister, Jonathan M.
Elkins, Aaron, J.
Hollister, Jonathan M.
collection Education Resources Information Center
contents Power Up: Games and Gaming in Library and Information Science Curricula in the United States Elkins, Aaron, J. Hollister, Jonathan M. Game Based Learning Library Education Curriculum Evaluation College Faculty Individual Differences Teaching Experience Games Graduate Study Gaming provides a number of social and educational benefits, and while games are present to an extent in American libraries, content related to supporting games and gaming in libraries is largely lacking in library programs in the United States. The researchers used a survey to determine factors that affected LIS educators' inclinations to include or exclude content related to gaming in their curricula. LIS educators who included gaming-related content tended to have had more experience with gaming, higher preferences for multiple genres of games, more teaching experience, and a position title indicating tenure. LIS educators who excluded gaming-related content tended to have less experience with gaming, lower preferences for multiple genres of games, less teaching experience, and a position title indicating untenured status. LIS educators who currently excluded gaming from their curricula but had an interest in including it indicated that professional development materials and experiences, such as conference workshops, course modules, or best practices guidebooks might encourage them to do so.
format Recurso educativo Open Access
id eric_EJ1261690
institution ERIC Institute of Education Sciences
language en
publishDate 2020
record_format eric
spellingShingle Power Up: Games and Gaming in Library and Information Science Curricula in the United States
Elkins, Aaron, J.
Hollister, Jonathan M.
Game Based Learning
Library Education
Curriculum Evaluation
College Faculty
Individual Differences
Teaching Experience
Games
Graduate Study
Power Up: Games and Gaming in Library and Information Science Curricula in the United States Elkins, Aaron, J. Hollister, Jonathan M. Game Based Learning Library Education Curriculum Evaluation College Faculty Individual Differences Teaching Experience Games Graduate Study Gaming provides a number of social and educational benefits, and while games are present to an extent in American libraries, content related to supporting games and gaming in libraries is largely lacking in library programs in the United States. The researchers used a survey to determine factors that affected LIS educators' inclinations to include or exclude content related to gaming in their curricula. LIS educators who included gaming-related content tended to have had more experience with gaming, higher preferences for multiple genres of games, more teaching experience, and a position title indicating tenure. LIS educators who excluded gaming-related content tended to have less experience with gaming, lower preferences for multiple genres of games, less teaching experience, and a position title indicating untenured status. LIS educators who currently excluded gaming from their curricula but had an interest in including it indicated that professional development materials and experiences, such as conference workshops, course modules, or best practices guidebooks might encourage them to do so.
title Power Up: Games and Gaming in Library and Information Science Curricula in the United States
topic Game Based Learning
Library Education
Curriculum Evaluation
College Faculty
Individual Differences
Teaching Experience
Games
Graduate Study
url https://eric.ed.gov/?id=EJ1261690