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Autores principales: Daleiden, Patrick, Stefik, Andreas M., Uesbeck, Phillip Merlin
Formato: Recurso educativo Open Access
Lenguaje:en
Publicado: 2020
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Acceso en línea:https://eric.ed.gov/?id=EJ1277067
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author Daleiden, Patrick
Stefik, Andreas M.
Uesbeck, Phillip Merlin
author_facet Daleiden, Patrick
Stefik, Andreas M.
Uesbeck, Phillip Merlin
Daleiden, Patrick
Stefik, Andreas M.
Uesbeck, Phillip Merlin
collection Education Resources Information Center
contents GPU Programming Productivity in Different Abstraction Paradigms: A Randomized Controlled Trial Comparing CUDA and Thrust Daleiden, Patrick Stefik, Andreas M. Uesbeck, Phillip Merlin College Students Computer Science Education Scientific Concepts Computation Programming Productivity Man Machine Systems Computer Graphics Computer Peripherals Coprocessor architectures in High Performance Computing are prevalent in today's scientific computing clusters and require specialized knowledge for proper utilization. Various alternative paradigms for parallel and offload computation exist, but little is known about the human factors impacts of using the different paradigms. With computer science student participants from the University of Nevada, Las Vegas with no previous exposure to Graphics Processing Unit programming, our study compared NVIDIA CUDA C/C++ as a control group and the Thrust library. The designers of Thrust claim their higher level of abstraction enhances programmer productivity. The trial was conducted on 91 participants and was administered through our computerized testing platform. Although the study was narrowly focused on the basic steps of an offloaded computation problem and was not intended to be a comprehensive evaluation of the superiority of one approach or the other, we found evidence that although Thrust was designed for ease of use, the abstractions tended to be confusing to students and in several cases diminished productivity. Specifically, abstractions in Thrust for (i) memory allocation through a C++ Standard Template Library-style vector library call, (ii) memory transfers between the host and Graphics Processing Unit coprocessor through an overloaded assignment operator, and (iii) execution of an offloaded routine through a generic transform library call instead of a CUDA kernel routine all performed either equal to or worse than CUDA.
format Recurso educativo Open Access
id eric_EJ1277067
institution ERIC Institute of Education Sciences
language en
publishDate 2020
record_format eric
spellingShingle GPU Programming Productivity in Different Abstraction Paradigms: A Randomized Controlled Trial Comparing CUDA and Thrust
Daleiden, Patrick
Stefik, Andreas M.
Uesbeck, Phillip Merlin
College Students
Computer Science Education
Scientific Concepts
Computation
Programming
Productivity
Man Machine Systems
Computer Graphics
Computer Peripherals
GPU Programming Productivity in Different Abstraction Paradigms: A Randomized Controlled Trial Comparing CUDA and Thrust Daleiden, Patrick Stefik, Andreas M. Uesbeck, Phillip Merlin College Students Computer Science Education Scientific Concepts Computation Programming Productivity Man Machine Systems Computer Graphics Computer Peripherals Coprocessor architectures in High Performance Computing are prevalent in today's scientific computing clusters and require specialized knowledge for proper utilization. Various alternative paradigms for parallel and offload computation exist, but little is known about the human factors impacts of using the different paradigms. With computer science student participants from the University of Nevada, Las Vegas with no previous exposure to Graphics Processing Unit programming, our study compared NVIDIA CUDA C/C++ as a control group and the Thrust library. The designers of Thrust claim their higher level of abstraction enhances programmer productivity. The trial was conducted on 91 participants and was administered through our computerized testing platform. Although the study was narrowly focused on the basic steps of an offloaded computation problem and was not intended to be a comprehensive evaluation of the superiority of one approach or the other, we found evidence that although Thrust was designed for ease of use, the abstractions tended to be confusing to students and in several cases diminished productivity. Specifically, abstractions in Thrust for (i) memory allocation through a C++ Standard Template Library-style vector library call, (ii) memory transfers between the host and Graphics Processing Unit coprocessor through an overloaded assignment operator, and (iii) execution of an offloaded routine through a generic transform library call instead of a CUDA kernel routine all performed either equal to or worse than CUDA.
title GPU Programming Productivity in Different Abstraction Paradigms: A Randomized Controlled Trial Comparing CUDA and Thrust
topic College Students
Computer Science Education
Scientific Concepts
Computation
Programming
Productivity
Man Machine Systems
Computer Graphics
Computer Peripherals
url https://eric.ed.gov/?id=EJ1277067