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Autor principal: Imamoglu, Mehmet
Formato: Recurso educativo Open Access
Lenguaje:en
Publicado: 2020
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Acceso en línea:https://eric.ed.gov/?id=EJ1280336
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author Imamoglu, Mehmet
author_facet Imamoglu, Mehmet
Imamoglu, Mehmet
collection Education Resources Information Center
contents Enhanced Educational Mobile Augmented Reality Application for Musculoskeletal System and Warm-Up Exercises Imamoglu, Mehmet Computer Simulation Athletics Computer Software Human Body Anatomy Exercise Health Education Teaching Methods Educational Technology Technology Uses in Education Models Exercise Physiology Telecommunications Handheld Devices The purpose of this study is to examine the use of augmented reality technology in the field of sports science and to develop a sample educational software including musculoskeletal system and warm-up exercises. Each stage of the software development process is explained in detail. The basis of augmented reality technology is the simultaneous visualization of real and virtual objects through an interface system. The instant information obtained by using various methods from the real world is presented in interaction with virtual objects. Virtual objects are developed with three-dimensional modelling software. Code libraries are used for applications that will be created for products such as mobile phones, tablets, and computers. The compiler software makes applications available for use. In this study, Daz3d and Blender software were used for three-dimensional modelling. The Vuforia system has been preferred as an augmented reality code library. The Unity software was used in the development and compilation of the application. It will be beneficial to use the developed mobile augmented reality application in sports and health education. Augmented reality technology can be used in many different areas in sports science.
format Recurso educativo Open Access
id eric_EJ1280336
institution ERIC Institute of Education Sciences
language en
publishDate 2020
record_format eric
spellingShingle Enhanced Educational Mobile Augmented Reality Application for Musculoskeletal System and Warm-Up Exercises
Imamoglu, Mehmet
Computer Simulation
Athletics
Computer Software
Human Body
Anatomy
Exercise
Health Education
Teaching Methods
Educational Technology
Technology Uses in Education
Models
Exercise Physiology
Telecommunications
Handheld Devices
Enhanced Educational Mobile Augmented Reality Application for Musculoskeletal System and Warm-Up Exercises Imamoglu, Mehmet Computer Simulation Athletics Computer Software Human Body Anatomy Exercise Health Education Teaching Methods Educational Technology Technology Uses in Education Models Exercise Physiology Telecommunications Handheld Devices The purpose of this study is to examine the use of augmented reality technology in the field of sports science and to develop a sample educational software including musculoskeletal system and warm-up exercises. Each stage of the software development process is explained in detail. The basis of augmented reality technology is the simultaneous visualization of real and virtual objects through an interface system. The instant information obtained by using various methods from the real world is presented in interaction with virtual objects. Virtual objects are developed with three-dimensional modelling software. Code libraries are used for applications that will be created for products such as mobile phones, tablets, and computers. The compiler software makes applications available for use. In this study, Daz3d and Blender software were used for three-dimensional modelling. The Vuforia system has been preferred as an augmented reality code library. The Unity software was used in the development and compilation of the application. It will be beneficial to use the developed mobile augmented reality application in sports and health education. Augmented reality technology can be used in many different areas in sports science.
title Enhanced Educational Mobile Augmented Reality Application for Musculoskeletal System and Warm-Up Exercises
topic Computer Simulation
Athletics
Computer Software
Human Body
Anatomy
Exercise
Health Education
Teaching Methods
Educational Technology
Technology Uses in Education
Models
Exercise Physiology
Telecommunications
Handheld Devices
url https://eric.ed.gov/?id=EJ1280336