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| Main Author: | |
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| Format: | Recurso educativo Open Access |
| Language: | en |
| Published: |
2021
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| Subjects: | |
| Online Access: | https://eric.ed.gov/?id=EJ1292550 |
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| _version_ | 1867181689983205377 |
|---|---|
| author | Aguilera, Earl |
| author_facet | Aguilera, Earl Aguilera, Earl |
| collection | Education Resources Information Center |
| contents | Writing the Rules: Youth Game-Making Practices as Digital Writing Aguilera, Earl Computer Games Video Games Writing (Composition) Programming Writing Instruction Computer Uses in Education Coding Clubs Elementary School Students This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed of systems of processes--computational or otherwise, which define these artifacts in form, function, and cultural expression. Drawing on examples of children's game-making in library-based computer programming clubs, the article outlines implications for the practice of teaching digital writing through a lens of procedural literacies. With regard to issues of assessment, the article underscores the importance of shifting away from paradigms of measurement and standardization, and toward an inquiry-based stance aimed at valuing the expanding communicative repertoires of digital writing. |
| format | Recurso educativo Open Access |
| id | eric_EJ1292550 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2021 |
| record_format | eric |
| spellingShingle | Writing the Rules: Youth Game-Making Practices as Digital Writing Aguilera, Earl Computer Games Video Games Writing (Composition) Programming Writing Instruction Computer Uses in Education Coding Clubs Elementary School Students Writing the Rules: Youth Game-Making Practices as Digital Writing Aguilera, Earl Computer Games Video Games Writing (Composition) Programming Writing Instruction Computer Uses in Education Coding Clubs Elementary School Students This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed of systems of processes--computational or otherwise, which define these artifacts in form, function, and cultural expression. Drawing on examples of children's game-making in library-based computer programming clubs, the article outlines implications for the practice of teaching digital writing through a lens of procedural literacies. With regard to issues of assessment, the article underscores the importance of shifting away from paradigms of measurement and standardization, and toward an inquiry-based stance aimed at valuing the expanding communicative repertoires of digital writing. |
| title | Writing the Rules: Youth Game-Making Practices as Digital Writing |
| topic | Computer Games Video Games Writing (Composition) Programming Writing Instruction Computer Uses in Education Coding Clubs Elementary School Students |
| url | https://eric.ed.gov/?id=EJ1292550 |