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Bibliographic Details
Main Author: Aguilera, Earl
Format: Recurso educativo Open Access
Language:en
Published: 2021
Subjects:
Online Access:https://eric.ed.gov/?id=EJ1292550
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author Aguilera, Earl
author_facet Aguilera, Earl
Aguilera, Earl
collection Education Resources Information Center
contents Writing the Rules: Youth Game-Making Practices as Digital Writing Aguilera, Earl Computer Games Video Games Writing (Composition) Programming Writing Instruction Computer Uses in Education Coding Clubs Elementary School Students This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed of systems of processes--computational or otherwise, which define these artifacts in form, function, and cultural expression. Drawing on examples of children's game-making in library-based computer programming clubs, the article outlines implications for the practice of teaching digital writing through a lens of procedural literacies. With regard to issues of assessment, the article underscores the importance of shifting away from paradigms of measurement and standardization, and toward an inquiry-based stance aimed at valuing the expanding communicative repertoires of digital writing.
format Recurso educativo Open Access
id eric_EJ1292550
institution ERIC Institute of Education Sciences
language en
publishDate 2021
record_format eric
spellingShingle Writing the Rules: Youth Game-Making Practices as Digital Writing
Aguilera, Earl
Computer Games
Video Games
Writing (Composition)
Programming
Writing Instruction
Computer Uses in Education
Coding
Clubs
Elementary School Students
Writing the Rules: Youth Game-Making Practices as Digital Writing Aguilera, Earl Computer Games Video Games Writing (Composition) Programming Writing Instruction Computer Uses in Education Coding Clubs Elementary School Students This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed of systems of processes--computational or otherwise, which define these artifacts in form, function, and cultural expression. Drawing on examples of children's game-making in library-based computer programming clubs, the article outlines implications for the practice of teaching digital writing through a lens of procedural literacies. With regard to issues of assessment, the article underscores the importance of shifting away from paradigms of measurement and standardization, and toward an inquiry-based stance aimed at valuing the expanding communicative repertoires of digital writing.
title Writing the Rules: Youth Game-Making Practices as Digital Writing
topic Computer Games
Video Games
Writing (Composition)
Programming
Writing Instruction
Computer Uses in Education
Coding
Clubs
Elementary School Students
url https://eric.ed.gov/?id=EJ1292550