Effects of an Augmented Reality Library Orientation on Anxiety and Self-Efficacy: An Exploratory Study

Fuente: ERIC Institute of Education Sciences
Guardado en:
Detalles Bibliográficos
Autor principal: Kannegiser, Samantha
Formato: Recurso educativo Open Access
Lenguaje:en
Publicado: 2021
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1867180718792114176
author Kannegiser, Samantha
author_facet Kannegiser, Samantha
Kannegiser, Samantha
collection Education Resources Information Center
contents Effects of an Augmented Reality Library Orientation on Anxiety and Self-Efficacy: An Exploratory Study Kannegiser, Samantha Computer Simulation Library Instruction Instructional Effectiveness Anxiety Self Efficacy Learner Engagement Technology Uses in Education College Freshmen Academic Libraries Academic libraries use scavenger hunt library orientations to engage students and teach them about the library. Libraries are also starting to use augmented reality (AR) technology in orientations, instruction, and programming. Some libraries have tried augmented reality scavenger hunts for freshman library orientations, but studies have not been done to compare the traditional and AR orientations. This exploratory, quasi-experimental study investigates if the AR library orientation impacts freshman undergraduates' perceptions of the library as measured by students' anxiety and confidence levels. Two groups of first-time, first-year undergraduate students participated in a library orientation in Summer 2019. One received the traditional scavenger hunt model, and another experienced an augmented reality version of the scavenger hunt. Both groups took a pre-orientation survey to determine their comfort with the libraries and librarians in general, and then a post-orientation questionnaire to determine any change in perception of libraries and librarians as well as their satisfaction with the orientation experience. By comparing pre- and post-survey results from both sets of students, this study determined that while both orientations had a positive impact on students' perceptions of the library, the AR orientation had a significant impact on students' perceptions of librarians' desire to help them.
format Recurso educativo Open Access
id eric_EJ1297078
institution ERIC Institute of Education Sciences
language en
publishDate 2021
record_format eric
spellingShingle Effects of an Augmented Reality Library Orientation on Anxiety and Self-Efficacy: An Exploratory Study
Kannegiser, Samantha
Computer Simulation
Library Instruction
Instructional Effectiveness
Anxiety
Self Efficacy
Learner Engagement
Technology Uses in Education
College Freshmen
Academic Libraries
Effects of an Augmented Reality Library Orientation on Anxiety and Self-Efficacy: An Exploratory Study Kannegiser, Samantha Computer Simulation Library Instruction Instructional Effectiveness Anxiety Self Efficacy Learner Engagement Technology Uses in Education College Freshmen Academic Libraries Academic libraries use scavenger hunt library orientations to engage students and teach them about the library. Libraries are also starting to use augmented reality (AR) technology in orientations, instruction, and programming. Some libraries have tried augmented reality scavenger hunts for freshman library orientations, but studies have not been done to compare the traditional and AR orientations. This exploratory, quasi-experimental study investigates if the AR library orientation impacts freshman undergraduates' perceptions of the library as measured by students' anxiety and confidence levels. Two groups of first-time, first-year undergraduate students participated in a library orientation in Summer 2019. One received the traditional scavenger hunt model, and another experienced an augmented reality version of the scavenger hunt. Both groups took a pre-orientation survey to determine their comfort with the libraries and librarians in general, and then a post-orientation questionnaire to determine any change in perception of libraries and librarians as well as their satisfaction with the orientation experience. By comparing pre- and post-survey results from both sets of students, this study determined that while both orientations had a positive impact on students' perceptions of the library, the AR orientation had a significant impact on students' perceptions of librarians' desire to help them.
title Effects of an Augmented Reality Library Orientation on Anxiety and Self-Efficacy: An Exploratory Study
topic Computer Simulation
Library Instruction
Instructional Effectiveness
Anxiety
Self Efficacy
Learner Engagement
Technology Uses in Education
College Freshmen
Academic Libraries
url https://eric.ed.gov/?id=EJ1297078