The Sociocultural Role of Imagination in Critical Digital Literacy

Fuente: ERIC Institute of Education Sciences
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Main Authors: Lewis, Cynthia, Crampton, Anne, Scharber, Cassandra
Format: Recurso educativo Open Access
Language:en
Published: 2021
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author Lewis, Cynthia
Crampton, Anne
Scharber, Cassandra
author_facet Lewis, Cynthia
Crampton, Anne
Scharber, Cassandra
Lewis, Cynthia
Crampton, Anne
Scharber, Cassandra
collection Education Resources Information Center
contents The Sociocultural Role of Imagination in Critical Digital Literacy Lewis, Cynthia Crampton, Anne Scharber, Cassandra Imagination Critical Literacy Computer Literacy Play Affordances Barriers Urban Areas Urban Schools High School Students Community Organizations Youth Programs Public Libraries Urban Youth This article discusses the role of play and imagination in three urban settings: an ELA classroom, a community organization grounded in civic participation, and a digital learning lab in a library setting. We draw on sociocultural theories of imagination to show that all of the affordances and constraints of the settings contribute to what could be imagined. All three settings were found to share the following overarching dimensions of engagement grounded in play and imagination: social actors have agency to act and transform signs and relationships as well as modify contexts in ways that change the problem space and their positions as meaning-makers; moreover, the emergence of unexpected meaning is developed in interactions of people, tools, and artifacts. The settings also point to differences in the nature of play and imagination related to other conditions of the setting. To determine these conditions, we developed an Activity System Observation Protocol that allowed us to analyze activity components such as objects, norms for action and interaction, tool use, distribution of labor, and the organization of community. We found that the object or purpose of each setting was integrally related to how play and imagination functioned in each.
format Recurso educativo Open Access
id eric_EJ1299066
institution ERIC Institute of Education Sciences
language en
publishDate 2021
record_format eric
spellingShingle The Sociocultural Role of Imagination in Critical Digital Literacy
Lewis, Cynthia
Crampton, Anne
Scharber, Cassandra
Imagination
Critical Literacy
Computer Literacy
Play
Affordances
Barriers
Urban Areas
Urban Schools
High School Students
Community Organizations
Youth Programs
Public Libraries
Urban Youth
The Sociocultural Role of Imagination in Critical Digital Literacy Lewis, Cynthia Crampton, Anne Scharber, Cassandra Imagination Critical Literacy Computer Literacy Play Affordances Barriers Urban Areas Urban Schools High School Students Community Organizations Youth Programs Public Libraries Urban Youth This article discusses the role of play and imagination in three urban settings: an ELA classroom, a community organization grounded in civic participation, and a digital learning lab in a library setting. We draw on sociocultural theories of imagination to show that all of the affordances and constraints of the settings contribute to what could be imagined. All three settings were found to share the following overarching dimensions of engagement grounded in play and imagination: social actors have agency to act and transform signs and relationships as well as modify contexts in ways that change the problem space and their positions as meaning-makers; moreover, the emergence of unexpected meaning is developed in interactions of people, tools, and artifacts. The settings also point to differences in the nature of play and imagination related to other conditions of the setting. To determine these conditions, we developed an Activity System Observation Protocol that allowed us to analyze activity components such as objects, norms for action and interaction, tool use, distribution of labor, and the organization of community. We found that the object or purpose of each setting was integrally related to how play and imagination functioned in each.
title The Sociocultural Role of Imagination in Critical Digital Literacy
topic Imagination
Critical Literacy
Computer Literacy
Play
Affordances
Barriers
Urban Areas
Urban Schools
High School Students
Community Organizations
Youth Programs
Public Libraries
Urban Youth
url https://eric.ed.gov/?id=EJ1299066