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Autori principali: Yap, Joseph, Peñaflor, Janice
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2020
Soggetti:
Accesso online:https://eric.ed.gov/?id=EJ1300518
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author Yap, Joseph
Peñaflor, Janice
author_facet Yap, Joseph
Peñaflor, Janice
Yap, Joseph
Peñaflor, Janice
collection Education Resources Information Center
contents The Amazing Library Race: Developing Students' Media and Information Literacy Skills through Games Yap, Joseph Peñaflor, Janice Media Literacy Information Literacy Game Based Learning Library Instruction Academic Libraries Cooperative Learning Foreign Countries Learner Engagement Problem Based Learning Audience Response Systems Library Services In this time of disinformation and misinformation, libraries remain a reliable source of truthful and factual information. As they fervently support the agenda of lifelong learning, libraries recognise that there are various influences that redefine the process of student learning. Admittedly, librarians need to be more creative in motivating post-millennial students to help them fully develop their Media and Information Literacy (MIL) skills. This paper explores how games are adopted and utilised by academic libraries as an interactive approach to entice students to learn essential MIL competencies. It shows how games can be a viable tool not only to deliver information literacy (IL) instruction in a collaborative learning environment but to also effectively engage and attract students to use the library resources and services. While the use of games is not novel, the way it is delivered and re-purposed to meet MIL competencies is vital for today's young generation of learners. This report demonstrates how two academic libraries in the Philippines and Kazakhstan were able to embed MIL skills through a library race challenge. Furthermore, this paper discusses the practical steps undertaken in the preparation of the game as well as the observations made during and after the activity was conducted. From this, other libraries may gain insights and best practices on how to leverage this method to further champion MIL in their own communities.
format Recurso educativo Open Access
id eric_EJ1300518
institution ERIC Institute of Education Sciences
language en
publishDate 2020
record_format eric
spellingShingle The Amazing Library Race: Developing Students' Media and Information Literacy Skills through Games
Yap, Joseph
Peñaflor, Janice
Media Literacy
Information Literacy
Game Based Learning
Library Instruction
Academic Libraries
Cooperative Learning
Foreign Countries
Learner Engagement
Problem Based Learning
Audience Response Systems
Library Services
The Amazing Library Race: Developing Students' Media and Information Literacy Skills through Games Yap, Joseph Peñaflor, Janice Media Literacy Information Literacy Game Based Learning Library Instruction Academic Libraries Cooperative Learning Foreign Countries Learner Engagement Problem Based Learning Audience Response Systems Library Services In this time of disinformation and misinformation, libraries remain a reliable source of truthful and factual information. As they fervently support the agenda of lifelong learning, libraries recognise that there are various influences that redefine the process of student learning. Admittedly, librarians need to be more creative in motivating post-millennial students to help them fully develop their Media and Information Literacy (MIL) skills. This paper explores how games are adopted and utilised by academic libraries as an interactive approach to entice students to learn essential MIL competencies. It shows how games can be a viable tool not only to deliver information literacy (IL) instruction in a collaborative learning environment but to also effectively engage and attract students to use the library resources and services. While the use of games is not novel, the way it is delivered and re-purposed to meet MIL competencies is vital for today's young generation of learners. This report demonstrates how two academic libraries in the Philippines and Kazakhstan were able to embed MIL skills through a library race challenge. Furthermore, this paper discusses the practical steps undertaken in the preparation of the game as well as the observations made during and after the activity was conducted. From this, other libraries may gain insights and best practices on how to leverage this method to further champion MIL in their own communities.
title The Amazing Library Race: Developing Students' Media and Information Literacy Skills through Games
topic Media Literacy
Information Literacy
Game Based Learning
Library Instruction
Academic Libraries
Cooperative Learning
Foreign Countries
Learner Engagement
Problem Based Learning
Audience Response Systems
Library Services
url https://eric.ed.gov/?id=EJ1300518