Using Investigative Video Games to Teach Clinical Intuition and Metacognition in Reference Transactions
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ERIC Institute of Education Sciences
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| Main Authors: | , |
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| Format: | Recurso educativo Open Access |
| Language: | en |
| Published: |
2021
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| Subjects: | |
| Online Access: | |
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| _version_ | 1867181279658639360 |
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| author | Burgess, John Wallace, Anna |
| author_facet | Burgess, John Wallace, Anna Burgess, John Wallace, Anna |
| collection | Education Resources Information Center |
| contents | Using Investigative Video Games to Teach Clinical Intuition and Metacognition in Reference Transactions Burgess, John Wallace, Anna Video Games Game Based Learning Intuition Metacognition Library Services Online Courses Library Education Information Science Education Thinking Skills As online education for the MLIS becomes widespread, one challenge for reference and user services instructors is that traditional exercises used to promote clinical intuition and metacognition in reference work may be more difficult in online classrooms. This article uses concept analysis to better understand clinical judgment for reference, suggesting that learners' clinical intuition may be developed through a combination of emphasizing types of reasoning skills in reference work and the use of experiential learning theory. Investigative video games are presented as a case for providing practice with reasoning skills and rules testing in contexts adjacent to reference work. The authors provide examples of how types of reasoning are used in these video games and how, when practiced, these can offer a complementary approach to instruction for reference work. |
| format | Recurso educativo Open Access |
| id | eric_EJ1312021 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2021 |
| record_format | eric |
| spellingShingle | Using Investigative Video Games to Teach Clinical Intuition and Metacognition in Reference Transactions Burgess, John Wallace, Anna Video Games Game Based Learning Intuition Metacognition Library Services Online Courses Library Education Information Science Education Thinking Skills Using Investigative Video Games to Teach Clinical Intuition and Metacognition in Reference Transactions Burgess, John Wallace, Anna Video Games Game Based Learning Intuition Metacognition Library Services Online Courses Library Education Information Science Education Thinking Skills As online education for the MLIS becomes widespread, one challenge for reference and user services instructors is that traditional exercises used to promote clinical intuition and metacognition in reference work may be more difficult in online classrooms. This article uses concept analysis to better understand clinical judgment for reference, suggesting that learners' clinical intuition may be developed through a combination of emphasizing types of reasoning skills in reference work and the use of experiential learning theory. Investigative video games are presented as a case for providing practice with reasoning skills and rules testing in contexts adjacent to reference work. The authors provide examples of how types of reasoning are used in these video games and how, when practiced, these can offer a complementary approach to instruction for reference work. |
| title | Using Investigative Video Games to Teach Clinical Intuition and Metacognition in Reference Transactions |
| topic | Video Games Game Based Learning Intuition Metacognition Library Services Online Courses Library Education Information Science Education Thinking Skills |
| url | https://eric.ed.gov/?id=EJ1312021 |