Using Investigative Video Games to Teach Clinical Intuition and Metacognition in Reference Transactions

Fuente: ERIC Institute of Education Sciences
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Bibliographic Details
Main Authors: Burgess, John, Wallace, Anna
Format: Recurso educativo Open Access
Language:en
Published: 2021
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author Burgess, John
Wallace, Anna
author_facet Burgess, John
Wallace, Anna
Burgess, John
Wallace, Anna
collection Education Resources Information Center
contents Using Investigative Video Games to Teach Clinical Intuition and Metacognition in Reference Transactions Burgess, John Wallace, Anna Video Games Game Based Learning Intuition Metacognition Library Services Online Courses Library Education Information Science Education Thinking Skills As online education for the MLIS becomes widespread, one challenge for reference and user services instructors is that traditional exercises used to promote clinical intuition and metacognition in reference work may be more difficult in online classrooms. This article uses concept analysis to better understand clinical judgment for reference, suggesting that learners' clinical intuition may be developed through a combination of emphasizing types of reasoning skills in reference work and the use of experiential learning theory. Investigative video games are presented as a case for providing practice with reasoning skills and rules testing in contexts adjacent to reference work. The authors provide examples of how types of reasoning are used in these video games and how, when practiced, these can offer a complementary approach to instruction for reference work.
format Recurso educativo Open Access
id eric_EJ1312021
institution ERIC Institute of Education Sciences
language en
publishDate 2021
record_format eric
spellingShingle Using Investigative Video Games to Teach Clinical Intuition and Metacognition in Reference Transactions
Burgess, John
Wallace, Anna
Video Games
Game Based Learning
Intuition
Metacognition
Library Services
Online Courses
Library Education
Information Science Education
Thinking Skills
Using Investigative Video Games to Teach Clinical Intuition and Metacognition in Reference Transactions Burgess, John Wallace, Anna Video Games Game Based Learning Intuition Metacognition Library Services Online Courses Library Education Information Science Education Thinking Skills As online education for the MLIS becomes widespread, one challenge for reference and user services instructors is that traditional exercises used to promote clinical intuition and metacognition in reference work may be more difficult in online classrooms. This article uses concept analysis to better understand clinical judgment for reference, suggesting that learners' clinical intuition may be developed through a combination of emphasizing types of reasoning skills in reference work and the use of experiential learning theory. Investigative video games are presented as a case for providing practice with reasoning skills and rules testing in contexts adjacent to reference work. The authors provide examples of how types of reasoning are used in these video games and how, when practiced, these can offer a complementary approach to instruction for reference work.
title Using Investigative Video Games to Teach Clinical Intuition and Metacognition in Reference Transactions
topic Video Games
Game Based Learning
Intuition
Metacognition
Library Services
Online Courses
Library Education
Information Science Education
Thinking Skills
url https://eric.ed.gov/?id=EJ1312021