Board Game Design: An Educational Tool for Understanding Environmental Issues

Fuente: ERIC Institute of Education Sciences
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Bibliographic Details
Main Authors: Parekh, Priyanka, Gee, Elisabeth, Tran, Kelly, Aguilera, Earl, Pérez Cortés, Luis E., Kessner, Taylor, Siyahhan, Sinem
Format: Recurso educativo Open Access
Language:en
Published: 2021
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author Parekh, Priyanka
Gee, Elisabeth
Tran, Kelly
Aguilera, Earl
Pérez Cortés, Luis E.
Kessner, Taylor
Siyahhan, Sinem
author_facet Parekh, Priyanka
Gee, Elisabeth
Tran, Kelly
Aguilera, Earl
Pérez Cortés, Luis E.
Kessner, Taylor
Siyahhan, Sinem
Parekh, Priyanka
Gee, Elisabeth
Tran, Kelly
Aguilera, Earl
Pérez Cortés, Luis E.
Kessner, Taylor
Siyahhan, Sinem
collection Education Resources Information Center
contents Board Game Design: An Educational Tool for Understanding Environmental Issues Parekh, Priyanka Gee, Elisabeth Tran, Kelly Aguilera, Earl Pérez Cortés, Luis E. Kessner, Taylor Siyahhan, Sinem Environmental Education Water Pollution Scientific Literacy Game Based Learning Games Models Design Concept Formation Affordances Systems Approach Summer Programs Workshops Public Libraries Adolescents Males Active Learning Inquiry Authentic Learning Framing, implementing, and engaging youth in authentic scientific inquiry are highly valued in science education; however, we have very limited knowledge of the nature and use of tools that accomplish these. Therefore, we proposed that board game design is a meaningful tool for engaging youth in understanding environmental issues. We reported findings from an educational board game design workshop based on real world issues for teens aged 13-17 years conducted at a large public library Makerspace. Using qualitative methods, we analysed the teens' process of making one such game, "Pollutaplop," to understand its merits and argued that board game design nurtured the development of tools for inquiry. In response to the recent surge of interest in creating tools for learning about natural systems, we found that designing board games in authentic contexts engaged youth in building models as well as systems thinking. Intent gamers, including youth, might be well positioned to appreciate the complexities of both games and the contexts they are set in.
format Recurso educativo Open Access
id eric_EJ1314433
institution ERIC Institute of Education Sciences
language en
publishDate 2021
record_format eric
spellingShingle Board Game Design: An Educational Tool for Understanding Environmental Issues
Parekh, Priyanka
Gee, Elisabeth
Tran, Kelly
Aguilera, Earl
Pérez Cortés, Luis E.
Kessner, Taylor
Siyahhan, Sinem
Environmental Education
Water Pollution
Scientific Literacy
Game Based Learning
Games
Models
Design
Concept Formation
Affordances
Systems Approach
Summer Programs
Workshops
Public Libraries
Adolescents
Males
Active Learning
Inquiry
Authentic Learning
Board Game Design: An Educational Tool for Understanding Environmental Issues Parekh, Priyanka Gee, Elisabeth Tran, Kelly Aguilera, Earl Pérez Cortés, Luis E. Kessner, Taylor Siyahhan, Sinem Environmental Education Water Pollution Scientific Literacy Game Based Learning Games Models Design Concept Formation Affordances Systems Approach Summer Programs Workshops Public Libraries Adolescents Males Active Learning Inquiry Authentic Learning Framing, implementing, and engaging youth in authentic scientific inquiry are highly valued in science education; however, we have very limited knowledge of the nature and use of tools that accomplish these. Therefore, we proposed that board game design is a meaningful tool for engaging youth in understanding environmental issues. We reported findings from an educational board game design workshop based on real world issues for teens aged 13-17 years conducted at a large public library Makerspace. Using qualitative methods, we analysed the teens' process of making one such game, "Pollutaplop," to understand its merits and argued that board game design nurtured the development of tools for inquiry. In response to the recent surge of interest in creating tools for learning about natural systems, we found that designing board games in authentic contexts engaged youth in building models as well as systems thinking. Intent gamers, including youth, might be well positioned to appreciate the complexities of both games and the contexts they are set in.
title Board Game Design: An Educational Tool for Understanding Environmental Issues
topic Environmental Education
Water Pollution
Scientific Literacy
Game Based Learning
Games
Models
Design
Concept Formation
Affordances
Systems Approach
Summer Programs
Workshops
Public Libraries
Adolescents
Males
Active Learning
Inquiry
Authentic Learning
url https://eric.ed.gov/?id=EJ1314433