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Autori principali: Molina, Odiel Estrada, Fuentes-Cancell, Dieter Reynaldo, García-Hernández, Alien
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2022
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Accesso online:https://eric.ed.gov/?id=EJ1327580
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author Molina, Odiel Estrada
Fuentes-Cancell, Dieter Reynaldo
García-Hernández, Alien
author_facet Molina, Odiel Estrada
Fuentes-Cancell, Dieter Reynaldo
García-Hernández, Alien
Molina, Odiel Estrada
Fuentes-Cancell, Dieter Reynaldo
García-Hernández, Alien
collection Education Resources Information Center
contents Evaluating Usability in Educational Technology: A Systematic Review from the Teaching of Mathematics Molina, Odiel Estrada Fuentes-Cancell, Dieter Reynaldo García-Hernández, Alien Educational Technology Usability Mathematics Instruction Secondary School Mathematics College Mathematics Virtual Classrooms Educational Resources Game Based Learning Standards Norms Educational Research The objective of this article is to determine which are the international standards and norms of usability that are used in educational technology applied to the teaching of mathematics at secondary and higher education levels, focused on two scenarios: (1) digital educational resources and virtual learning environments (VLEs), and (2) game-based learning. The PRISMA protocol was used and the Scopus and IEEE Xplorer databases, the Springer publishing House and the ACM Digital Library were used for the search strategy. Forty-seven primary studies were selected, emphasizing the use of the ISO/IEC 9241-11 standard. However, the isolated use of criteria to usability assessment without achieving engineering integration is reflected. Primary studies in the teaching of mathematics mainly use the ISO 9241-11:2018 and ISO/IEC 9126-1:2004 standards. Game-based learning scenario uses ISO 9241-11:2018 standards and procedures that guarantee, at least, the integration between efficiency, effectiveness, and ease of use. Digital educational resources and VLEs scenario uses ISO/IEC 9126-1:2004 and ISO/IEC 9241-11:2018 standards, and procedures that guarantee at least the integration between efficiency and ease of use; effectiveness and ease of use; ease of use and accessibility; and effectiveness, ease of use, accessibility, and efficiency.
format Recurso educativo Open Access
id eric_EJ1327580
institution ERIC Institute of Education Sciences
language en
publishDate 2022
record_format eric
spellingShingle Evaluating Usability in Educational Technology: A Systematic Review from the Teaching of Mathematics
Molina, Odiel Estrada
Fuentes-Cancell, Dieter Reynaldo
García-Hernández, Alien
Educational Technology
Usability
Mathematics Instruction
Secondary School Mathematics
College Mathematics
Virtual Classrooms
Educational Resources
Game Based Learning
Standards
Norms
Educational Research
Evaluating Usability in Educational Technology: A Systematic Review from the Teaching of Mathematics Molina, Odiel Estrada Fuentes-Cancell, Dieter Reynaldo García-Hernández, Alien Educational Technology Usability Mathematics Instruction Secondary School Mathematics College Mathematics Virtual Classrooms Educational Resources Game Based Learning Standards Norms Educational Research The objective of this article is to determine which are the international standards and norms of usability that are used in educational technology applied to the teaching of mathematics at secondary and higher education levels, focused on two scenarios: (1) digital educational resources and virtual learning environments (VLEs), and (2) game-based learning. The PRISMA protocol was used and the Scopus and IEEE Xplorer databases, the Springer publishing House and the ACM Digital Library were used for the search strategy. Forty-seven primary studies were selected, emphasizing the use of the ISO/IEC 9241-11 standard. However, the isolated use of criteria to usability assessment without achieving engineering integration is reflected. Primary studies in the teaching of mathematics mainly use the ISO 9241-11:2018 and ISO/IEC 9126-1:2004 standards. Game-based learning scenario uses ISO 9241-11:2018 standards and procedures that guarantee, at least, the integration between efficiency, effectiveness, and ease of use. Digital educational resources and VLEs scenario uses ISO/IEC 9126-1:2004 and ISO/IEC 9241-11:2018 standards, and procedures that guarantee at least the integration between efficiency and ease of use; effectiveness and ease of use; ease of use and accessibility; and effectiveness, ease of use, accessibility, and efficiency.
title Evaluating Usability in Educational Technology: A Systematic Review from the Teaching of Mathematics
topic Educational Technology
Usability
Mathematics Instruction
Secondary School Mathematics
College Mathematics
Virtual Classrooms
Educational Resources
Game Based Learning
Standards
Norms
Educational Research
url https://eric.ed.gov/?id=EJ1327580