Salvato in:
Dettagli Bibliografici
Autori principali: Marzal, Miguel-Ángel, Cardama, Sara Martínez
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2022
Soggetti:
Accesso online:https://eric.ed.gov/?id=EJ1335785
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1867181228947406848
author Marzal, Miguel-Ángel
Cardama, Sara Martínez
author_facet Marzal, Miguel-Ángel
Cardama, Sara Martínez
Marzal, Miguel-Ángel
Cardama, Sara Martínez
collection Education Resources Information Center
contents Gamification as a Strategy for Visual Literacy Skills-Based Education: A Proposal for Educational Libraries Marzal, Miguel-Ángel Cardama, Sara Martínez Game Based Learning Visual Literacy Skill Development Online Courses Learner Engagement Instructional Effectiveness Electronic Libraries Foreign Countries College Students The article describes a proposal for a skills-based training course, including the methodology involved and results obtained. In this online course, the areas of competence and the teaching method adopted draw from the precepts of visual literacy. Gamification is the approach adopted to encourage student participation in and engagement with the learning process. The findings corroborate the effectiveness and replicability of this educational toolkit and identify online library services as essential partners. The collaboration of such services is ideal for implementing the proposal for online university training. One line of action suggested in this regard is to use academic skills centers (ASC) to link library resources to non-formal digital skills training in pursuit of academic excellence.
format Recurso educativo Open Access
id eric_EJ1335785
institution ERIC Institute of Education Sciences
language en
publishDate 2022
record_format eric
spellingShingle Gamification as a Strategy for Visual Literacy Skills-Based Education: A Proposal for Educational Libraries
Marzal, Miguel-Ángel
Cardama, Sara Martínez
Game Based Learning
Visual Literacy
Skill Development
Online Courses
Learner Engagement
Instructional Effectiveness
Electronic Libraries
Foreign Countries
College Students
Gamification as a Strategy for Visual Literacy Skills-Based Education: A Proposal for Educational Libraries Marzal, Miguel-Ángel Cardama, Sara Martínez Game Based Learning Visual Literacy Skill Development Online Courses Learner Engagement Instructional Effectiveness Electronic Libraries Foreign Countries College Students The article describes a proposal for a skills-based training course, including the methodology involved and results obtained. In this online course, the areas of competence and the teaching method adopted draw from the precepts of visual literacy. Gamification is the approach adopted to encourage student participation in and engagement with the learning process. The findings corroborate the effectiveness and replicability of this educational toolkit and identify online library services as essential partners. The collaboration of such services is ideal for implementing the proposal for online university training. One line of action suggested in this regard is to use academic skills centers (ASC) to link library resources to non-formal digital skills training in pursuit of academic excellence.
title Gamification as a Strategy for Visual Literacy Skills-Based Education: A Proposal for Educational Libraries
topic Game Based Learning
Visual Literacy
Skill Development
Online Courses
Learner Engagement
Instructional Effectiveness
Electronic Libraries
Foreign Countries
College Students
url https://eric.ed.gov/?id=EJ1335785