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Autori principali: Guo, Siao-Cing, Lan, Yu-Ju
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2023
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Accesso online:https://eric.ed.gov/?id=EJ1380815
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author Guo, Siao-Cing
Lan, Yu-Ju
author_facet Guo, Siao-Cing
Lan, Yu-Ju
Guo, Siao-Cing
Lan, Yu-Ju
collection Education Resources Information Center
contents Virtual World-Supported Contextualized Multimodal EFL Learning at a Library Guo, Siao-Cing Lan, Yu-Ju English (Second Language) Second Language Learning Second Language Instruction Computer Simulation Task Analysis Reading Comprehension Action Research Story Reading Elementary School Students Grade 5 Grade 4 Grade 6 Computer Software Learning Motivation Anxiety Multimedia Materials Comparative Analysis Educational Benefits Student Attitudes Reading Tests Scores Semiotics Public Libraries Library Services Foreign Countries Language Tests Programming Educational Technology This study aims to investigate the influence of story creation on young EFL learners' reading performance. Action research was adopted to examine the effects of two different story reading projects in a library setting in Taiwan. Each project comprised a group of 19 young EFL learner from Grades 4 to 6 (aged 10-12). The first group's activities consisted of picture storybook reading and word games. The results obtained from the pre- and post-reading tests on the learners' performance revealed an increase in their English reading scores. But the results of the learners' motivation and anxiety questionnaire were unsatisfactory. To overcome this discrepancy, a 3D virtual construction task using Omni-immersion Vision, an online VR construction tool, was added to the reading activity. This let the students express their ideas through multimodal resources including text and images in their stories and their 3D virtual contexts. The results showed that the second group made improvements not only in their English language reading but also in their learning motivation, and they demonstrated lower levels of anxiety than the first group. It appears that a combination of multimodal stories and context construction in virtual worlds benefited EFL learners.
format Recurso educativo Open Access
id eric_EJ1380815
institution ERIC Institute of Education Sciences
language en
publishDate 2023
record_format eric
spellingShingle Virtual World-Supported Contextualized Multimodal EFL Learning at a Library
Guo, Siao-Cing
Lan, Yu-Ju
English (Second Language)
Second Language Learning
Second Language Instruction
Computer Simulation
Task Analysis
Reading Comprehension
Action Research
Story Reading
Elementary School Students
Grade 5
Grade 4
Grade 6
Computer Software
Learning Motivation
Anxiety
Multimedia Materials
Comparative Analysis
Educational Benefits
Student Attitudes
Reading Tests
Scores
Semiotics
Public Libraries
Library Services
Foreign Countries
Language Tests
Programming
Educational Technology
Virtual World-Supported Contextualized Multimodal EFL Learning at a Library Guo, Siao-Cing Lan, Yu-Ju English (Second Language) Second Language Learning Second Language Instruction Computer Simulation Task Analysis Reading Comprehension Action Research Story Reading Elementary School Students Grade 5 Grade 4 Grade 6 Computer Software Learning Motivation Anxiety Multimedia Materials Comparative Analysis Educational Benefits Student Attitudes Reading Tests Scores Semiotics Public Libraries Library Services Foreign Countries Language Tests Programming Educational Technology This study aims to investigate the influence of story creation on young EFL learners' reading performance. Action research was adopted to examine the effects of two different story reading projects in a library setting in Taiwan. Each project comprised a group of 19 young EFL learner from Grades 4 to 6 (aged 10-12). The first group's activities consisted of picture storybook reading and word games. The results obtained from the pre- and post-reading tests on the learners' performance revealed an increase in their English reading scores. But the results of the learners' motivation and anxiety questionnaire were unsatisfactory. To overcome this discrepancy, a 3D virtual construction task using Omni-immersion Vision, an online VR construction tool, was added to the reading activity. This let the students express their ideas through multimodal resources including text and images in their stories and their 3D virtual contexts. The results showed that the second group made improvements not only in their English language reading but also in their learning motivation, and they demonstrated lower levels of anxiety than the first group. It appears that a combination of multimodal stories and context construction in virtual worlds benefited EFL learners.
title Virtual World-Supported Contextualized Multimodal EFL Learning at a Library
topic English (Second Language)
Second Language Learning
Second Language Instruction
Computer Simulation
Task Analysis
Reading Comprehension
Action Research
Story Reading
Elementary School Students
Grade 5
Grade 4
Grade 6
Computer Software
Learning Motivation
Anxiety
Multimedia Materials
Comparative Analysis
Educational Benefits
Student Attitudes
Reading Tests
Scores
Semiotics
Public Libraries
Library Services
Foreign Countries
Language Tests
Programming
Educational Technology
url https://eric.ed.gov/?id=EJ1380815