Lester, D., Skulmoski, G. J., Fisher, D. P., Mehrotra, V., Lim, I., Lang, A., & Keogh, J. W. L. (2023). Drivers and Barriers to the Utilisation of Gamification and Game-Based Learning in Universities: A Systematic Review of Educators' Perspectives.
Chicago Style (17th ed.) CitationLester, Danielle, Gregory J. Skulmoski, Darren P. Fisher, Vishal Mehrotra, Iris Lim, Alexander Lang, and Justin W. L. Keogh. Drivers and Barriers to the Utilisation of Gamification and Game-Based Learning in Universities: A Systematic Review of Educators' Perspectives. 2023.
MLA (9th ed.) CitationLester, Danielle, et al. Drivers and Barriers to the Utilisation of Gamification and Game-Based Learning in Universities: A Systematic Review of Educators' Perspectives. 2023.
Warning: These citations may not always be 100% accurate.