Comparing Technology Acceptance of AR-Based and 3D Map-Based Mobile Library Applications: A Multigroup SEM Analysis

Fuente: ERIC Institute of Education Sciences
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Autori principali: Liu, Yiming, Sun, Jerry Chih-Yuan, Chen, Ssu-Kuang
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2023
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author Liu, Yiming
Sun, Jerry Chih-Yuan
Chen, Ssu-Kuang
author_facet Liu, Yiming
Sun, Jerry Chih-Yuan
Chen, Ssu-Kuang
Liu, Yiming
Sun, Jerry Chih-Yuan
Chen, Ssu-Kuang
collection Education Resources Information Center
contents Comparing Technology Acceptance of AR-Based and 3D Map-Based Mobile Library Applications: A Multigroup SEM Analysis Liu, Yiming Sun, Jerry Chih-Yuan Chen, Ssu-Kuang Computer Simulation Maps Telecommunications Handheld Devices Library Instruction Electronic Learning College Students Technology Uses in Education Psychological Patterns Technological Literacy Self Efficacy Usability Value Judgment Foreign Countries This study integrated augmented reality (AR) and three-dimensional (3D) maps into mobile learning for library use instruction. To maximize the benefits of mobile library applications (MLAs), their technology acceptance was examined. Because of the e-learning context, the General Extended Technology Acceptance Model for E-Learning (GETAMEL) developed by Abdullah and Ward ([2016]. Developing a general extended technology acceptance model for e-learning (GETAMEL) by analysing commonly used external factors. "Computers in Human Behavior, 56," 238-256) was used. A total of 450 university students participated in this study. Structural equation modeling was conducted to identify factors influencing MLA adoption, to test the measurement invariance of the GETAMEL questionnaire and to compare the structural coefficients of GETAMEL between the AR and 3D map groups. The results showed that subjective norms, enjoyment, computer-related experience, self-efficacy, perceived ease of use, and perceived usefulness are essential for designing MLA. Moreover, the measures of the questionnaire had the same meanings across the two MLAs, and the impacts of perceived usefulness and perceived ease of use on behavioral intention differed significantly across the two groups, suggesting that AR-based MLA suits people who are not familiar with libraries, whereas 3D map-based MLA suits people who want to find research materials immediately.
format Recurso educativo Open Access
id eric_EJ1398934
institution ERIC Institute of Education Sciences
language en
publishDate 2023
record_format eric
spellingShingle Comparing Technology Acceptance of AR-Based and 3D Map-Based Mobile Library Applications: A Multigroup SEM Analysis
Liu, Yiming
Sun, Jerry Chih-Yuan
Chen, Ssu-Kuang
Computer Simulation
Maps
Telecommunications
Handheld Devices
Library Instruction
Electronic Learning
College Students
Technology Uses in Education
Psychological Patterns
Technological Literacy
Self Efficacy
Usability
Value Judgment
Foreign Countries
Comparing Technology Acceptance of AR-Based and 3D Map-Based Mobile Library Applications: A Multigroup SEM Analysis Liu, Yiming Sun, Jerry Chih-Yuan Chen, Ssu-Kuang Computer Simulation Maps Telecommunications Handheld Devices Library Instruction Electronic Learning College Students Technology Uses in Education Psychological Patterns Technological Literacy Self Efficacy Usability Value Judgment Foreign Countries This study integrated augmented reality (AR) and three-dimensional (3D) maps into mobile learning for library use instruction. To maximize the benefits of mobile library applications (MLAs), their technology acceptance was examined. Because of the e-learning context, the General Extended Technology Acceptance Model for E-Learning (GETAMEL) developed by Abdullah and Ward ([2016]. Developing a general extended technology acceptance model for e-learning (GETAMEL) by analysing commonly used external factors. "Computers in Human Behavior, 56," 238-256) was used. A total of 450 university students participated in this study. Structural equation modeling was conducted to identify factors influencing MLA adoption, to test the measurement invariance of the GETAMEL questionnaire and to compare the structural coefficients of GETAMEL between the AR and 3D map groups. The results showed that subjective norms, enjoyment, computer-related experience, self-efficacy, perceived ease of use, and perceived usefulness are essential for designing MLA. Moreover, the measures of the questionnaire had the same meanings across the two MLAs, and the impacts of perceived usefulness and perceived ease of use on behavioral intention differed significantly across the two groups, suggesting that AR-based MLA suits people who are not familiar with libraries, whereas 3D map-based MLA suits people who want to find research materials immediately.
title Comparing Technology Acceptance of AR-Based and 3D Map-Based Mobile Library Applications: A Multigroup SEM Analysis
topic Computer Simulation
Maps
Telecommunications
Handheld Devices
Library Instruction
Electronic Learning
College Students
Technology Uses in Education
Psychological Patterns
Technological Literacy
Self Efficacy
Usability
Value Judgment
Foreign Countries
url https://eric.ed.gov/?id=EJ1398934