Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice

Fuente: ERIC Institute of Education Sciences
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1. Verfasser: Amber Sewell
Format: Recurso educativo Open Access
Sprache:en
Veröffentlicht: 2023
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author Amber Sewell
author_facet Amber Sewell
Amber Sewell
collection Education Resources Information Center
contents Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice Amber Sewell Computer Simulation Academic Libraries Library Instruction Educational Technology Library Skills Program Design Online Courses Educational Games College Students This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It also addresses the constraints of solo work, small or nonexistent budgets, little no experience using the technology, and interest but no support for learning and implementing an innovative solution to a design problem.
format Recurso educativo Open Access
id eric_EJ1400116
institution ERIC Institute of Education Sciences
language en
publishDate 2023
record_format eric
spellingShingle Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice
Amber Sewell
Computer Simulation
Academic Libraries
Library Instruction
Educational Technology
Library Skills
Program Design
Online Courses
Educational Games
College Students
Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice Amber Sewell Computer Simulation Academic Libraries Library Instruction Educational Technology Library Skills Program Design Online Courses Educational Games College Students This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It also addresses the constraints of solo work, small or nonexistent budgets, little no experience using the technology, and interest but no support for learning and implementing an innovative solution to a design problem.
title Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice
topic Computer Simulation
Academic Libraries
Library Instruction
Educational Technology
Library Skills
Program Design
Online Courses
Educational Games
College Students
url https://eric.ed.gov/?id=EJ1400116