Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice
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ERIC Institute of Education Sciences
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| Format: | Recurso educativo Open Access |
| Sprache: | en |
| Veröffentlicht: |
2023
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| _version_ | 1867180803914465280 |
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| author | Amber Sewell |
| author_facet | Amber Sewell Amber Sewell |
| collection | Education Resources Information Center |
| contents | Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice Amber Sewell Computer Simulation Academic Libraries Library Instruction Educational Technology Library Skills Program Design Online Courses Educational Games College Students This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It also addresses the constraints of solo work, small or nonexistent budgets, little no experience using the technology, and interest but no support for learning and implementing an innovative solution to a design problem. |
| format | Recurso educativo Open Access |
| id | eric_EJ1400116 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2023 |
| record_format | eric |
| spellingShingle | Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice Amber Sewell Computer Simulation Academic Libraries Library Instruction Educational Technology Library Skills Program Design Online Courses Educational Games College Students Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice Amber Sewell Computer Simulation Academic Libraries Library Instruction Educational Technology Library Skills Program Design Online Courses Educational Games College Students This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It also addresses the constraints of solo work, small or nonexistent budgets, little no experience using the technology, and interest but no support for learning and implementing an innovative solution to a design problem. |
| title | Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice |
| topic | Computer Simulation Academic Libraries Library Instruction Educational Technology Library Skills Program Design Online Courses Educational Games College Students |
| url | https://eric.ed.gov/?id=EJ1400116 |