Gamification of Cataloguing and Classification Education in Nigeria Library and Information Science Schools: A Technology-Enhanced Approach

Fuente: ERIC Institute of Education Sciences
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Autori principali: Adebowale Adetayo, Yetunde Oladipo, Olateju Adeleke, Abiodun Odunewu
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2023
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author Adebowale Adetayo
Yetunde Oladipo
Olateju Adeleke
Abiodun Odunewu
author_facet Adebowale Adetayo
Yetunde Oladipo
Olateju Adeleke
Abiodun Odunewu
Adebowale Adetayo
Yetunde Oladipo
Olateju Adeleke
Abiodun Odunewu
collection Education Resources Information Center
contents Gamification of Cataloguing and Classification Education in Nigeria Library and Information Science Schools: A Technology-Enhanced Approach Adebowale Adetayo Yetunde Oladipo Olateju Adeleke Abiodun Odunewu Gamification Cataloging Classification Library Education Information Science Education Foreign Countries Technology Uses in Education Literature Reviews Undergraduate Students This research explored how gamification addresses cataloguing and classification education difficulties in Nigeria. It illustrates how library schools may utilize gamification to improve students' teaching and learning experiences using technology. A comprehensive review of the literature was carried out. Literature discoveries were then utilized to build a gamification model suitable for the library school. The findings suggest that library schools should continue to plan through gamification in order to better position themselves for cataloguing and classification delivery.
format Recurso educativo Open Access
id eric_EJ1400644
institution ERIC Institute of Education Sciences
language en
publishDate 2023
record_format eric
spellingShingle Gamification of Cataloguing and Classification Education in Nigeria Library and Information Science Schools: A Technology-Enhanced Approach
Adebowale Adetayo
Yetunde Oladipo
Olateju Adeleke
Abiodun Odunewu
Gamification
Cataloging
Classification
Library Education
Information Science Education
Foreign Countries
Technology Uses in Education
Literature Reviews
Undergraduate Students
Gamification of Cataloguing and Classification Education in Nigeria Library and Information Science Schools: A Technology-Enhanced Approach Adebowale Adetayo Yetunde Oladipo Olateju Adeleke Abiodun Odunewu Gamification Cataloging Classification Library Education Information Science Education Foreign Countries Technology Uses in Education Literature Reviews Undergraduate Students This research explored how gamification addresses cataloguing and classification education difficulties in Nigeria. It illustrates how library schools may utilize gamification to improve students' teaching and learning experiences using technology. A comprehensive review of the literature was carried out. Literature discoveries were then utilized to build a gamification model suitable for the library school. The findings suggest that library schools should continue to plan through gamification in order to better position themselves for cataloguing and classification delivery.
title Gamification of Cataloguing and Classification Education in Nigeria Library and Information Science Schools: A Technology-Enhanced Approach
topic Gamification
Cataloging
Classification
Library Education
Information Science Education
Foreign Countries
Technology Uses in Education
Literature Reviews
Undergraduate Students
url https://eric.ed.gov/?id=EJ1400644