Choose Your Own Research Adventure: An Asynchronous Tutorial to Address "Research as Inquiry"

Fuente: ERIC Institute of Education Sciences
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Bibliographic Details
Main Authors: Stacy Brinkman, Samantha Hilton
Format: Recurso educativo Open Access
Language:en
Published: 2024
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author Stacy Brinkman
Samantha Hilton
author_facet Stacy Brinkman
Samantha Hilton
Stacy Brinkman
Samantha Hilton
collection Education Resources Information Center
contents Choose Your Own Research Adventure: An Asynchronous Tutorial to Address "Research as Inquiry" Stacy Brinkman Samantha Hilton Information Literacy Standards Higher Education Inquiry Library Instruction Academic Libraries Instructional Design Educational Technology Asynchronous Communication Tutorial Programs Electronic Learning Technology Uses in Education Educational Games Computer Games Sustainability Scaling Research Universities The "Framework for Information Literacy for Higher Education" posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the "Research as Inquiry" frame is teachable in library instruction, it can be difficult to scale. Popular instructional design software tends to present information in linear formats that can limit how students understand the iterative nature of research. This article presents an attempt at an asynchronous tutorial that overcomes this limitation of medium and that presents "Research as Inquiry" through an iterative and question-based online game. We discuss the development, implementation, and assessment of the tutorial, as well as issues of sustainability and scale.
format Recurso educativo Open Access
id eric_EJ1431337
institution ERIC Institute of Education Sciences
language en
publishDate 2024
record_format eric
spellingShingle Choose Your Own Research Adventure: An Asynchronous Tutorial to Address "Research as Inquiry"
Stacy Brinkman
Samantha Hilton
Information Literacy
Standards
Higher Education
Inquiry
Library Instruction
Academic Libraries
Instructional Design
Educational Technology
Asynchronous Communication
Tutorial Programs
Electronic Learning
Technology Uses in Education
Educational Games
Computer Games
Sustainability
Scaling
Research Universities
Choose Your Own Research Adventure: An Asynchronous Tutorial to Address "Research as Inquiry" Stacy Brinkman Samantha Hilton Information Literacy Standards Higher Education Inquiry Library Instruction Academic Libraries Instructional Design Educational Technology Asynchronous Communication Tutorial Programs Electronic Learning Technology Uses in Education Educational Games Computer Games Sustainability Scaling Research Universities The "Framework for Information Literacy for Higher Education" posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the "Research as Inquiry" frame is teachable in library instruction, it can be difficult to scale. Popular instructional design software tends to present information in linear formats that can limit how students understand the iterative nature of research. This article presents an attempt at an asynchronous tutorial that overcomes this limitation of medium and that presents "Research as Inquiry" through an iterative and question-based online game. We discuss the development, implementation, and assessment of the tutorial, as well as issues of sustainability and scale.
title Choose Your Own Research Adventure: An Asynchronous Tutorial to Address "Research as Inquiry"
topic Information Literacy
Standards
Higher Education
Inquiry
Library Instruction
Academic Libraries
Instructional Design
Educational Technology
Asynchronous Communication
Tutorial Programs
Electronic Learning
Technology Uses in Education
Educational Games
Computer Games
Sustainability
Scaling
Research Universities
url https://eric.ed.gov/?id=EJ1431337