Choose Your Own Research Adventure: An Asynchronous Tutorial to Address "Research as Inquiry"
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ERIC Institute of Education Sciences
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| Main Authors: | , |
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| Format: | Recurso educativo Open Access |
| Language: | en |
| Published: |
2024
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| _version_ | 1867181426298847232 |
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| author | Stacy Brinkman Samantha Hilton |
| author_facet | Stacy Brinkman Samantha Hilton Stacy Brinkman Samantha Hilton |
| collection | Education Resources Information Center |
| contents | Choose Your Own Research Adventure: An Asynchronous Tutorial to Address "Research as Inquiry" Stacy Brinkman Samantha Hilton Information Literacy Standards Higher Education Inquiry Library Instruction Academic Libraries Instructional Design Educational Technology Asynchronous Communication Tutorial Programs Electronic Learning Technology Uses in Education Educational Games Computer Games Sustainability Scaling Research Universities The "Framework for Information Literacy for Higher Education" posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the "Research as Inquiry" frame is teachable in library instruction, it can be difficult to scale. Popular instructional design software tends to present information in linear formats that can limit how students understand the iterative nature of research. This article presents an attempt at an asynchronous tutorial that overcomes this limitation of medium and that presents "Research as Inquiry" through an iterative and question-based online game. We discuss the development, implementation, and assessment of the tutorial, as well as issues of sustainability and scale. |
| format | Recurso educativo Open Access |
| id | eric_EJ1431337 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2024 |
| record_format | eric |
| spellingShingle | Choose Your Own Research Adventure: An Asynchronous Tutorial to Address "Research as Inquiry" Stacy Brinkman Samantha Hilton Information Literacy Standards Higher Education Inquiry Library Instruction Academic Libraries Instructional Design Educational Technology Asynchronous Communication Tutorial Programs Electronic Learning Technology Uses in Education Educational Games Computer Games Sustainability Scaling Research Universities Choose Your Own Research Adventure: An Asynchronous Tutorial to Address "Research as Inquiry" Stacy Brinkman Samantha Hilton Information Literacy Standards Higher Education Inquiry Library Instruction Academic Libraries Instructional Design Educational Technology Asynchronous Communication Tutorial Programs Electronic Learning Technology Uses in Education Educational Games Computer Games Sustainability Scaling Research Universities The "Framework for Information Literacy for Higher Education" posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the "Research as Inquiry" frame is teachable in library instruction, it can be difficult to scale. Popular instructional design software tends to present information in linear formats that can limit how students understand the iterative nature of research. This article presents an attempt at an asynchronous tutorial that overcomes this limitation of medium and that presents "Research as Inquiry" through an iterative and question-based online game. We discuss the development, implementation, and assessment of the tutorial, as well as issues of sustainability and scale. |
| title | Choose Your Own Research Adventure: An Asynchronous Tutorial to Address "Research as Inquiry" |
| topic | Information Literacy Standards Higher Education Inquiry Library Instruction Academic Libraries Instructional Design Educational Technology Asynchronous Communication Tutorial Programs Electronic Learning Technology Uses in Education Educational Games Computer Games Sustainability Scaling Research Universities |
| url | https://eric.ed.gov/?id=EJ1431337 |