Gamify Your Way to an Engaging Specialist Classroom: Lessons Learned in the Library from Teaching during a Pandemic

Fuente: ERIC Institute of Education Sciences
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Bibliographic Details
Main Author: Mia L. Morgan
Format: Recurso educativo Open Access
Language:en
Published: 2023
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author Mia L. Morgan
author_facet Mia L. Morgan
Mia L. Morgan
collection Education Resources Information Center
contents Gamify Your Way to an Engaging Specialist Classroom: Lessons Learned in the Library from Teaching during a Pandemic Mia L. Morgan Gamification School Libraries Game Based Learning Grade 3 Grade 4 Grade 5 Grade 6 COVID-19 Pandemics Learner Engagement Classroom Techniques Elementary School Teachers Specialists This paper presents one elementary school librarian's experience using gamification and game-based learning in the specialist classroom. While the academic literature on gamification and game-based learning is increasing, there has not been much written on using these techniques in the specialist classroom. Using a case study method, the researcher explored the question, "How might a specialist teacher apply gamification and game-based learning techniques in the specialist classroom to improve student engagement and overall classroom management?" Data for this case study included a comparison of student work over 3 years, 1 year without gamification and game-based learning, and 2 years with gamification and game-based learning, and direct observation of student participation, attentiveness, and overall behavior. Analysis of the data showed that students responded positively to gamification and game-based learning, and the quality of student work improved when game-based learning and gamification techniques were employed in the specialist classroom.
format Recurso educativo Open Access
id eric_EJ1431824
institution ERIC Institute of Education Sciences
language en
publishDate 2023
record_format eric
spellingShingle Gamify Your Way to an Engaging Specialist Classroom: Lessons Learned in the Library from Teaching during a Pandemic
Mia L. Morgan
Gamification
School Libraries
Game Based Learning
Grade 3
Grade 4
Grade 5
Grade 6
COVID-19
Pandemics
Learner Engagement
Classroom Techniques
Elementary School Teachers
Specialists
Gamify Your Way to an Engaging Specialist Classroom: Lessons Learned in the Library from Teaching during a Pandemic Mia L. Morgan Gamification School Libraries Game Based Learning Grade 3 Grade 4 Grade 5 Grade 6 COVID-19 Pandemics Learner Engagement Classroom Techniques Elementary School Teachers Specialists This paper presents one elementary school librarian's experience using gamification and game-based learning in the specialist classroom. While the academic literature on gamification and game-based learning is increasing, there has not been much written on using these techniques in the specialist classroom. Using a case study method, the researcher explored the question, "How might a specialist teacher apply gamification and game-based learning techniques in the specialist classroom to improve student engagement and overall classroom management?" Data for this case study included a comparison of student work over 3 years, 1 year without gamification and game-based learning, and 2 years with gamification and game-based learning, and direct observation of student participation, attentiveness, and overall behavior. Analysis of the data showed that students responded positively to gamification and game-based learning, and the quality of student work improved when game-based learning and gamification techniques were employed in the specialist classroom.
title Gamify Your Way to an Engaging Specialist Classroom: Lessons Learned in the Library from Teaching during a Pandemic
topic Gamification
School Libraries
Game Based Learning
Grade 3
Grade 4
Grade 5
Grade 6
COVID-19
Pandemics
Learner Engagement
Classroom Techniques
Elementary School Teachers
Specialists
url https://eric.ed.gov/?id=EJ1431824