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Hauptverfasser: Sajjad Salimi, Zahra Asgari, Amirreza Mohammadnejad, Ashkan Teimazi, Mitra Bakhtiari
Format: Recurso educativo Open Access
Sprache:en
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:https://eric.ed.gov/?id=EJ1451230
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author Sajjad Salimi
Zahra Asgari
Amirreza Mohammadnejad
Ashkan Teimazi
Mitra Bakhtiari
author_facet Sajjad Salimi
Zahra Asgari
Amirreza Mohammadnejad
Ashkan Teimazi
Mitra Bakhtiari
Sajjad Salimi
Zahra Asgari
Amirreza Mohammadnejad
Ashkan Teimazi
Mitra Bakhtiari
collection Education Resources Information Center
contents Efficacy of Virtual Reality and Augmented Reality in Anatomy Education: A Systematic Review and Meta-Analysis Sajjad Salimi Zahra Asgari Amirreza Mohammadnejad Ashkan Teimazi Mitra Bakhtiari Computer Simulation Anatomy Science Instruction Teaching Methods Instructional Effectiveness Meta Analysis Medical Education Comparative Analysis Databases Anatomy is the cornerstone of medical education. Virtual reality (VR) and augmented reality (AR) technologies are becoming increasingly popular in the development of anatomy education. Various studies have evaluated VR and AR in anatomy education. This meta-analysis aims to evaluate the effectiveness of VR and AR in anatomical education. The protocol was registered in Prospero. Scopus, PubMed, Web of Science, and Cochrane Library databases were searched. From the 4487 articles gathered, 24 randomized controlled trials were finally selected according to inclusion criteria. According to the results of the meta-analysis, VR had a moderate and significant effect on the improvement of knowledge scores in comparison with other methods (standardized mean difference = 0.58; 95% CI = 0.22, 0.95; p < 0.01). Due to the high degree of heterogeneity (I2 = 87.44%), subgroup analyses and meta-regression were performed on eight variables. In enhancing the "attitude," VR was found to be more "useful" than other methods (p = 0.01); however, no significant difference was found for "enjoyable" and "easy to use" statements. Compared with other methods, the effect of AR on knowledge scores was non-significant (SMD = -0.02; 95% CI = -0.39, 0.34; p = 0.90); also, in subgroup analyses and meta-regression, the results were non-significant. The results indicate that, unlike AR, VR could be used as an effective tool for teaching anatomy in medical education. Given the observed heterogeneity across the included studies, further research is warranted to identify those variables that may impact the efficacy of VR and AR in anatomy education.
format Recurso educativo Open Access
id eric_EJ1451230
institution ERIC Institute of Education Sciences
language en
publishDate 2024
record_format eric
spellingShingle Efficacy of Virtual Reality and Augmented Reality in Anatomy Education: A Systematic Review and Meta-Analysis
Sajjad Salimi
Zahra Asgari
Amirreza Mohammadnejad
Ashkan Teimazi
Mitra Bakhtiari
Computer Simulation
Anatomy
Science Instruction
Teaching Methods
Instructional Effectiveness
Meta Analysis
Medical Education
Comparative Analysis
Databases
Efficacy of Virtual Reality and Augmented Reality in Anatomy Education: A Systematic Review and Meta-Analysis Sajjad Salimi Zahra Asgari Amirreza Mohammadnejad Ashkan Teimazi Mitra Bakhtiari Computer Simulation Anatomy Science Instruction Teaching Methods Instructional Effectiveness Meta Analysis Medical Education Comparative Analysis Databases Anatomy is the cornerstone of medical education. Virtual reality (VR) and augmented reality (AR) technologies are becoming increasingly popular in the development of anatomy education. Various studies have evaluated VR and AR in anatomy education. This meta-analysis aims to evaluate the effectiveness of VR and AR in anatomical education. The protocol was registered in Prospero. Scopus, PubMed, Web of Science, and Cochrane Library databases were searched. From the 4487 articles gathered, 24 randomized controlled trials were finally selected according to inclusion criteria. According to the results of the meta-analysis, VR had a moderate and significant effect on the improvement of knowledge scores in comparison with other methods (standardized mean difference = 0.58; 95% CI = 0.22, 0.95; p < 0.01). Due to the high degree of heterogeneity (I2 = 87.44%), subgroup analyses and meta-regression were performed on eight variables. In enhancing the "attitude," VR was found to be more "useful" than other methods (p = 0.01); however, no significant difference was found for "enjoyable" and "easy to use" statements. Compared with other methods, the effect of AR on knowledge scores was non-significant (SMD = -0.02; 95% CI = -0.39, 0.34; p = 0.90); also, in subgroup analyses and meta-regression, the results were non-significant. The results indicate that, unlike AR, VR could be used as an effective tool for teaching anatomy in medical education. Given the observed heterogeneity across the included studies, further research is warranted to identify those variables that may impact the efficacy of VR and AR in anatomy education.
title Efficacy of Virtual Reality and Augmented Reality in Anatomy Education: A Systematic Review and Meta-Analysis
topic Computer Simulation
Anatomy
Science Instruction
Teaching Methods
Instructional Effectiveness
Meta Analysis
Medical Education
Comparative Analysis
Databases
url https://eric.ed.gov/?id=EJ1451230