APA (7th ed.) Citation

Jansukpum, K., Chernbumroong, S., Intawong, K., Sureephong, P., & Puritat, K. (2025). Gamified Virtual Reality for Library Services: The Effect of Gamification on Enhancing Knowledge Retention and User Engagement.

Chicago Style (17th ed.) Citation

Jansukpum, Kanjana, Suepphong Chernbumroong, Kannikar Intawong, Pradorn Sureephong, and Kitti Puritat. Gamified Virtual Reality for Library Services: The Effect of Gamification on Enhancing Knowledge Retention and User Engagement. 2025.

MLA (9th ed.) Citation

Jansukpum, Kanjana, et al. Gamified Virtual Reality for Library Services: The Effect of Gamification on Enhancing Knowledge Retention and User Engagement. 2025.

Warning: These citations may not always be 100% accurate.