Gamified Virtual Reality for Library Services: The Effect of Gamification on Enhancing Knowledge Retention and User Engagement
Fuente:
ERIC Institute of Education Sciences
Saved in:
| Main Authors: | Kanjana Jansukpum, Suepphong Chernbumroong, Kannikar Intawong, Pradorn Sureephong, Kitti Puritat |
|---|---|
| Format: | Recurso educativo Open Access |
| Language: | en |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Games and simulation in higher education
by: Angel A. Juan
Published: (2017)
by: Angel A. Juan
Published: (2017)
Gamification of Cataloguing and Classification Education in Nigeria Library and Information Science Schools: A Technology-Enhanced Approach
by: Adebowale Adetayo, et al.
Published: (2023)
by: Adebowale Adetayo, et al.
Published: (2023)
Gamification in entrepreneurship education: A systematic literature review and future research agenda
by: Ana Maria Jeronimo Soares
Published: (2024)
by: Ana Maria Jeronimo Soares
Published: (2024)
Enterprise Gamification
by: Reuß, Florian
Published: (2024)
by: Reuß, Florian
Published: (2024)
Academic Engagement in the Library Commons
by: Bennett, Charlie, et al.
Published: (2010)
by: Bennett, Charlie, et al.
Published: (2010)
INSIGHT INTO INTRA-ORGANIZATIONAL LEARNING AND KNOWLEDGE MANAGEMENT
by: Mohammad Rizwan Junaid
Published: (2012)
by: Mohammad Rizwan Junaid
Published: (2012)
Virtual Reality Systems for Serious Games on the subject of dive simulation
by: Keil, Leonard
Published: (2025)
by: Keil, Leonard
Published: (2025)
Exploring the Role of Games and Gamification in Academic Libraries from the Perspective of LIS Educators
by: Jug, Tjaša
Published: (2023)
by: Jug, Tjaša
Published: (2023)
A Conceptual Framework for Teaching Legal Research to Undergraduates.
by: Bartolo, Laura M.
Published: (1991)
by: Bartolo, Laura M.
Published: (1991)
Technology--Where Do We Begin?
by: Kostecki, Sister Gladys
Published: (1973)
by: Kostecki, Sister Gladys
Published: (1973)
Undergraduate Program Review Processes: A Case Study in Opportunity for Academic Libraries
by: Costella, John, et al.
Published: (2013)
by: Costella, John, et al.
Published: (2013)
Gamification Quest
by: Jueterbock, Lucian, et al.
Published: (2026)
by: Jueterbock, Lucian, et al.
Published: (2026)
Gamification of telematics data to enhance operators’ behaviour for improvement of machine productivity in loading cycles
by: Rajabi, Milad
Published: (2023)
by: Rajabi, Milad
Published: (2023)
Evaluation of the Albany Librarianship Trainee Program of the School of Library and Information Science of the State University of New York at Albany.
by: Wert, Lucille M.
Published: (1973)
by: Wert, Lucille M.
Published: (1973)
Results and Elasticity of Gamification in Training and Development Processes
by: Siméia Azevedo Santos
Published: (2021)
by: Siméia Azevedo Santos
Published: (2021)
A Study on Employee Retention Strategies and Their Influence on Organizational Growth at Shyam Quality Products
by: Jeeva P, et al.
Published: (2025)
by: Jeeva P, et al.
Published: (2025)
Gamification: metodologia para envolver e motivar alunos no processo de aprendizagem Gamification
by: Inês Araújo
Published: (2016)
by: Inês Araújo
Published: (2016)
Students as Co-Authors of an Academic Development Service: A Case Study of the Study Skills Service at the University of Bristol
by: Gamble, Simon C., et al.
Published: (2020)
by: Gamble, Simon C., et al.
Published: (2020)
Do a Little Dance: The Impact on Students when Librarians Get Involved in Extracurricular Activities
by: Kasperek, Sheila, et al.
Published: (2007)
by: Kasperek, Sheila, et al.
Published: (2007)
Using Virtual Reality to Demonstrate Glove Hygiene in Introductory Chemistry Laboratories
by: Broyer, Rebecca M., et al.
Published: (2021)
by: Broyer, Rebecca M., et al.
Published: (2021)
Know when to Hold 'Em: Data Retention Policies
by: Johnson, Jason
Published: (2007)
by: Johnson, Jason
Published: (2007)
Gamification techniques in tourism, application test, Casa Mosquera Museum
by: Felipe Borrero
Published: (2015)
by: Felipe Borrero
Published: (2015)
Gamification in the microbiology classroom for biology students during the COVID-19 pandemic
by: Nicols Dayana Reina-Guzmán
Published: (2022)
by: Nicols Dayana Reina-Guzmán
Published: (2022)
Virtually Embedded: Library Instruction within Second Life
by: Davis, Marian G., et al.
Published: (2009)
by: Davis, Marian G., et al.
Published: (2009)
Library-Use Instruction: Assessment of the Long-Term Effects.
by: Hardesty, Larry, et al.
Published: (1982)
by: Hardesty, Larry, et al.
Published: (1982)
The Impact of Gamification on Entrepreneurial Intention in a Brazilian Technical Business School
by: Felipe Luiz Neves Bezerra de Melo
Published: (2023)
by: Felipe Luiz Neves Bezerra de Melo
Published: (2023)
Gamification: metodologia para envolver e motivar alunos no processo de aprendizagem
by: Inês Araújo
Published: (2016)
by: Inês Araújo
Published: (2016)
Gamification in Management Education: A Systematic Literature Review
by: Rui Jorge Rodrigues da Silva
Published: (2019)
by: Rui Jorge Rodrigues da Silva
Published: (2019)
A Library Instruction Program for Beginning Undergraduates.
by: Hallman, Clark N.
Published: (1980)
by: Hallman, Clark N.
Published: (1980)
The Visual Aspects of Outreach and Marketing to Art + Design Students
by: Carter, Sarah
Published: (2012)
by: Carter, Sarah
Published: (2012)
ψ⁸: The Δψ-Floor as a Retentive Invariant for Late-Time Cosmology
by: Yulia, Logacheva
Published: (2026)
by: Yulia, Logacheva
Published: (2026)
ψ-Retention Criterion: Thresholds of Structural Persistence
by: Yulia, Logacheva
Published: (2026)
by: Yulia, Logacheva
Published: (2026)
Women, Literacy and Libraries.
by: Golian, Linda Marie, et al.
Published: (1994)
by: Golian, Linda Marie, et al.
Published: (1994)
Who Moved My Intranet? The Human Side of Introducing Collaborative Technologies to Library Staff
by: Jeffery, Keven, et al.
Published: (2010)
by: Jeffery, Keven, et al.
Published: (2010)
Corporate Governance Education in Ghana: Gender and School Library to the Rescue
by: Foli, Jessie Yao, et al.
Published: (2023)
by: Foli, Jessie Yao, et al.
Published: (2023)
Gamification for online training of court professionalsin a Labour Court in São Paulo, Brazil (TRT-2): what can be implemented in Moodle 2.5
by: Ludmilla Cavarzere de Oliveira
Published: (2018)
by: Ludmilla Cavarzere de Oliveira
Published: (2018)
Awareness as Determinant of Choice of Law Librarianship as a Career among Law Students in South-West Nigeria
by: Onoyeyan, Glory O., et al.
Published: (2019)
by: Onoyeyan, Glory O., et al.
Published: (2019)
What is this thing called gamification?
by: Jocimario Alves Pereira
Published: (2025)
by: Jocimario Alves Pereira
Published: (2025)
Gamificación y educación
by: Quero-Gervilla, Mercedes
Published: (2023)
by: Quero-Gervilla, Mercedes
Published: (2023)
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
by: Christo Dichev
Published: (2017)
by: Christo Dichev
Published: (2017)
Similar Items
-
Games and simulation in higher education
by: Angel A. Juan
Published: (2017) -
Gamification of Cataloguing and Classification Education in Nigeria Library and Information Science Schools: A Technology-Enhanced Approach
by: Adebowale Adetayo, et al.
Published: (2023) -
Gamification in entrepreneurship education: A systematic literature review and future research agenda
by: Ana Maria Jeronimo Soares
Published: (2024) -
Enterprise Gamification
by: Reuß, Florian
Published: (2024) -
Academic Engagement in the Library Commons
by: Bennett, Charlie, et al.
Published: (2010)