VENOMventure, an Immersive Escape-Style Game, Teaches Families the Foundations of Phylogenetics

Fuente: ERIC Institute of Education Sciences
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Autori principali: Anastasia Thanukos, Teresa MacDonald, Claire Quimby, Lisa D. White
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2026
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author Anastasia Thanukos
Teresa MacDonald
Claire Quimby
Lisa D. White
author_facet Anastasia Thanukos
Teresa MacDonald
Claire Quimby
Lisa D. White
Anastasia Thanukos
Teresa MacDonald
Claire Quimby
Lisa D. White
collection Education Resources Information Center
contents VENOMventure, an Immersive Escape-Style Game, Teaches Families the Foundations of Phylogenetics Anastasia Thanukos Teresa MacDonald Claire Quimby Lisa D. White Educational Games Evolution Children Family (Sociological Unit) Family Relationship Puzzles Achievement Gains Science Education Learning Activities Phylogenetics is an essential component of science literacy, but research demonstrates the challenges of interpreting evolutionary trees. While a variety of classroom interventions have been shown effective in this field, the potential of educational games is underexplored. We investigate the efficacy of an escape-style game for teaching tree-thinking skills. VENOMventure immerses English- and Spanish-speaking families with kids ages 8 years and up in a biomedical mystery during a 30-45-min game. Participants (N = 466) at two natural history museums, one urban library, and one rural library played VENOMventure and took part in research that assessed learning through pre-test, post-test, and 4-week follow-up test. Players of all ages, from rural and urban settings, demonstrated significant learning gains, which persisted for at least 4 weeks. Groups with child-led or balanced puzzle-solving styles showed larger overall learning gains than groups with adult-led play. Furthermore, the experience was perceived as fun and memorable, and led to extended interactions with the science concepts from the game. This research provides insight into the variety of interventions that support phylogenetics learning and represents a rare case in which an escape-style game purported to be educational has generated robust evidence supporting that claim.
format Recurso educativo Open Access
id eric_EJ1499575
institution ERIC Institute of Education Sciences
language en
publishDate 2026
record_format eric
spellingShingle VENOMventure, an Immersive Escape-Style Game, Teaches Families the Foundations of Phylogenetics
Anastasia Thanukos
Teresa MacDonald
Claire Quimby
Lisa D. White
Educational Games
Evolution
Children
Family (Sociological Unit)
Family Relationship
Puzzles
Achievement Gains
Science Education
Learning Activities
VENOMventure, an Immersive Escape-Style Game, Teaches Families the Foundations of Phylogenetics Anastasia Thanukos Teresa MacDonald Claire Quimby Lisa D. White Educational Games Evolution Children Family (Sociological Unit) Family Relationship Puzzles Achievement Gains Science Education Learning Activities Phylogenetics is an essential component of science literacy, but research demonstrates the challenges of interpreting evolutionary trees. While a variety of classroom interventions have been shown effective in this field, the potential of educational games is underexplored. We investigate the efficacy of an escape-style game for teaching tree-thinking skills. VENOMventure immerses English- and Spanish-speaking families with kids ages 8 years and up in a biomedical mystery during a 30-45-min game. Participants (N = 466) at two natural history museums, one urban library, and one rural library played VENOMventure and took part in research that assessed learning through pre-test, post-test, and 4-week follow-up test. Players of all ages, from rural and urban settings, demonstrated significant learning gains, which persisted for at least 4 weeks. Groups with child-led or balanced puzzle-solving styles showed larger overall learning gains than groups with adult-led play. Furthermore, the experience was perceived as fun and memorable, and led to extended interactions with the science concepts from the game. This research provides insight into the variety of interventions that support phylogenetics learning and represents a rare case in which an escape-style game purported to be educational has generated robust evidence supporting that claim.
title VENOMventure, an Immersive Escape-Style Game, Teaches Families the Foundations of Phylogenetics
topic Educational Games
Evolution
Children
Family (Sociological Unit)
Family Relationship
Puzzles
Achievement Gains
Science Education
Learning Activities
url https://eric.ed.gov/?id=EJ1499575