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| Main Author: | |
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| Format: | Recurso educativo Open Access |
| Language: | en |
| Published: |
1993
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| Subjects: | |
| Online Access: | https://eric.ed.gov/?id=EJ471198 |
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| _version_ | 1867181538194489344 |
|---|---|
| author | Skurzynski, Gloria |
| author_facet | Skurzynski, Gloria Skurzynski, Gloria |
| collection | Education Resources Information Center |
| contents | The Best of All (Virtual) Worlds: What Will Become of Today's New Technology? Skurzynski, Gloria Adolescents Books Children Comparative Analysis Computer Games Computer Graphics Computer Software Reading Technological Advancement Video Games Discusses children's ability to distinguish fantasy from reality in video games and suggests that there is potential for creative innovative software and graphics. Virtual reality is described and compared to books, and learning about all new electronic genres in addition to the best existing ones is advocated. (EAM) |
| format | Recurso educativo Open Access |
| id | eric_EJ471198 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 1993 |
| record_format | eric |
| spellingShingle | The Best of All (Virtual) Worlds: What Will Become of Today's New Technology? Skurzynski, Gloria Adolescents Books Children Comparative Analysis Computer Games Computer Graphics Computer Software Reading Technological Advancement Video Games The Best of All (Virtual) Worlds: What Will Become of Today's New Technology? Skurzynski, Gloria Adolescents Books Children Comparative Analysis Computer Games Computer Graphics Computer Software Reading Technological Advancement Video Games Discusses children's ability to distinguish fantasy from reality in video games and suggests that there is potential for creative innovative software and graphics. Virtual reality is described and compared to books, and learning about all new electronic genres in addition to the best existing ones is advocated. (EAM) |
| title | The Best of All (Virtual) Worlds: What Will Become of Today's New Technology? |
| topic | Adolescents Books Children Comparative Analysis Computer Games Computer Graphics Computer Software Reading Technological Advancement Video Games |
| url | https://eric.ed.gov/?id=EJ471198 |