The Educational Object Economy: Alternatives in Authoring and Aggregation of Educational Software

Fuente: ERIC Institute of Education Sciences
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Bibliographic Details
Main Author: Gaible, Edmond
Format: Recurso educativo Open Access
Language:en
Published: 2004
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author Gaible, Edmond
author_facet Gaible, Edmond
Gaible, Edmond
collection Education Resources Information Center
contents The Educational Object Economy: Alternatives in Authoring and Aggregation of Educational Software Gaible, Edmond Foreign Countries Multimedia Materials Educational Technology Computer Assisted Instruction Computer Simulation Teaching Methods Programming The Educational Object Economy (EOE) emerged from research on end-user authoring tools for multimedia software and, by 1997, developed into a library of over 2000 freely available interactive simulations for learning. The organization's original goals and its ongoing interest in alternative methods of software authoring led to continuing connections with component-based software development and collaborative development models. Subsequent focus on learning resource development in developing countries has led to contributions to projects in India, Turkey, Brazil, and other countries. Although the need for learning resources in these and other countries is great, component-based approaches have not yet been adopted.
format Recurso educativo Open Access
id eric_EJ681516
institution ERIC Institute of Education Sciences
language en
publishDate 2004
record_format eric
spellingShingle The Educational Object Economy: Alternatives in Authoring and Aggregation of Educational Software
Gaible, Edmond
Foreign Countries
Multimedia Materials
Educational Technology
Computer Assisted Instruction
Computer Simulation
Teaching Methods
Programming
The Educational Object Economy: Alternatives in Authoring and Aggregation of Educational Software Gaible, Edmond Foreign Countries Multimedia Materials Educational Technology Computer Assisted Instruction Computer Simulation Teaching Methods Programming The Educational Object Economy (EOE) emerged from research on end-user authoring tools for multimedia software and, by 1997, developed into a library of over 2000 freely available interactive simulations for learning. The organization's original goals and its ongoing interest in alternative methods of software authoring led to continuing connections with component-based software development and collaborative development models. Subsequent focus on learning resource development in developing countries has led to contributions to projects in India, Turkey, Brazil, and other countries. Although the need for learning resources in these and other countries is great, component-based approaches have not yet been adopted.
title The Educational Object Economy: Alternatives in Authoring and Aggregation of Educational Software
topic Foreign Countries
Multimedia Materials
Educational Technology
Computer Assisted Instruction
Computer Simulation
Teaching Methods
Programming
url https://eric.ed.gov/?id=EJ681516