The Educational Object Economy: Alternatives in Authoring and Aggregation of Educational Software
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ERIC Institute of Education Sciences
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| Main Author: | |
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| Format: | Recurso educativo Open Access |
| Language: | en |
| Published: |
2004
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| Subjects: | |
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| _version_ | 1867181664289947648 |
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| author | Gaible, Edmond |
| author_facet | Gaible, Edmond Gaible, Edmond |
| collection | Education Resources Information Center |
| contents | The Educational Object Economy: Alternatives in Authoring and Aggregation of Educational Software Gaible, Edmond Foreign Countries Multimedia Materials Educational Technology Computer Assisted Instruction Computer Simulation Teaching Methods Programming The Educational Object Economy (EOE) emerged from research on end-user authoring tools for multimedia software and, by 1997, developed into a library of over 2000 freely available interactive simulations for learning. The organization's original goals and its ongoing interest in alternative methods of software authoring led to continuing connections with component-based software development and collaborative development models. Subsequent focus on learning resource development in developing countries has led to contributions to projects in India, Turkey, Brazil, and other countries. Although the need for learning resources in these and other countries is great, component-based approaches have not yet been adopted. |
| format | Recurso educativo Open Access |
| id | eric_EJ681516 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2004 |
| record_format | eric |
| spellingShingle | The Educational Object Economy: Alternatives in Authoring and Aggregation of Educational Software Gaible, Edmond Foreign Countries Multimedia Materials Educational Technology Computer Assisted Instruction Computer Simulation Teaching Methods Programming The Educational Object Economy: Alternatives in Authoring and Aggregation of Educational Software Gaible, Edmond Foreign Countries Multimedia Materials Educational Technology Computer Assisted Instruction Computer Simulation Teaching Methods Programming The Educational Object Economy (EOE) emerged from research on end-user authoring tools for multimedia software and, by 1997, developed into a library of over 2000 freely available interactive simulations for learning. The organization's original goals and its ongoing interest in alternative methods of software authoring led to continuing connections with component-based software development and collaborative development models. Subsequent focus on learning resource development in developing countries has led to contributions to projects in India, Turkey, Brazil, and other countries. Although the need for learning resources in these and other countries is great, component-based approaches have not yet been adopted. |
| title | The Educational Object Economy: Alternatives in Authoring and Aggregation of Educational Software |
| topic | Foreign Countries Multimedia Materials Educational Technology Computer Assisted Instruction Computer Simulation Teaching Methods Programming |
| url | https://eric.ed.gov/?id=EJ681516 |