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Autore principale: Agosto, Denise E.
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2004
Soggetti:
Accesso online:https://eric.ed.gov/?id=EJ700876
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author Agosto, Denise E.
author_facet Agosto, Denise E.
Agosto, Denise E.
collection Education Resources Information Center
contents Girls and Gaming: A Summary of the Research with Implications for Practice Agosto, Denise E. Toys Females Educational Benefits School Libraries Internet Computers Games Over the last two decades, the topic of gender and computer gaming has generated much research interest. Researchers have examined a number of related issues, including the relative frequency with which girls and boys use computer games, the educational benefits of gaming and the types of educational games that appeal to girls. This article organizes the major findings from this research into thematic issues and considers the implications for teacher-librarians. It also offers practical suggestions to implement in the school library. These methods can help change the image of computer games as "boys' toys" to computer games a medium of entertainment and education for all young people. A list of computer games that meet girls' preferences, and are available free on the Internet is provided.
format Recurso educativo Open Access
id eric_EJ700876
institution ERIC Institute of Education Sciences
language en
publishDate 2004
record_format eric
spellingShingle Girls and Gaming: A Summary of the Research with Implications for Practice
Agosto, Denise E.
Toys
Females
Educational Benefits
School Libraries
Internet
Computers
Games
Girls and Gaming: A Summary of the Research with Implications for Practice Agosto, Denise E. Toys Females Educational Benefits School Libraries Internet Computers Games Over the last two decades, the topic of gender and computer gaming has generated much research interest. Researchers have examined a number of related issues, including the relative frequency with which girls and boys use computer games, the educational benefits of gaming and the types of educational games that appeal to girls. This article organizes the major findings from this research into thematic issues and considers the implications for teacher-librarians. It also offers practical suggestions to implement in the school library. These methods can help change the image of computer games as "boys' toys" to computer games a medium of entertainment and education for all young people. A list of computer games that meet girls' preferences, and are available free on the Internet is provided.
title Girls and Gaming: A Summary of the Research with Implications for Practice
topic Toys
Females
Educational Benefits
School Libraries
Internet
Computers
Games
url https://eric.ed.gov/?id=EJ700876