Salvato in:
Dettagli Bibliografici
Autori principali: Underwood, Jody S., Hoadley, Christopher, Lee, Hollylynne Stohl, Hollebrands, Karen, DiGiano, Chris, Renninger, K. Ann
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2005
Soggetti:
Accesso online:https://eric.ed.gov/?id=EJ732680
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1867181834709762048
author Underwood, Jody S.
Hoadley, Christopher
Lee, Hollylynne Stohl
Hollebrands, Karen
DiGiano, Chris
Renninger, K. Ann
author_facet Underwood, Jody S.
Hoadley, Christopher
Lee, Hollylynne Stohl
Hollebrands, Karen
DiGiano, Chris
Renninger, K. Ann
Underwood, Jody S.
Hoadley, Christopher
Lee, Hollylynne Stohl
Hollebrands, Karen
DiGiano, Chris
Renninger, K. Ann
collection Education Resources Information Center
contents IDEA: Identifying Design Principles in Educational Applets Underwood, Jody S. Hoadley, Christopher Lee, Hollylynne Stohl Hollebrands, Karen DiGiano, Chris Renninger, K. Ann Educational Technology Mathematics Education Computer Software Mathematical Concepts Computer Uses in Education Classroom Techniques Problem Solving Instructional Design The Internet is increasingly being used as a medium for educational software in the form of miniature applications (e.g., applets) to explore concepts in a domain. One such effort in mathematics education, the Educational Software Components of Tomorrow (ESCOT) project, created 42 miniature applications each consisting of a context, a set of questions, and one or more interactive applets to help students explore a mathematical concept. They were designed by experts in interface design, educational technology, and classroom teaching. However, some applications were more successful for fostering student problem-solving than others. This article describes the method used to mine a subset (25) of these applets for design principles that describe successful learner-centered design by drawing on such data as videos of students using the software and summaries of written student work. Twenty-one design principles were identified, falling into the categories of motivation, presentation, and support for problem solving. The main purpose of this article is to operationalize a method for post hoc extraction of design principles from an existing library of educational software, although readers may also find the design principles themselves to be useful.
format Recurso educativo Open Access
id eric_EJ732680
institution ERIC Institute of Education Sciences
language en
publishDate 2005
record_format eric
spellingShingle IDEA: Identifying Design Principles in Educational Applets
Underwood, Jody S.
Hoadley, Christopher
Lee, Hollylynne Stohl
Hollebrands, Karen
DiGiano, Chris
Renninger, K. Ann
Educational Technology
Mathematics Education
Computer Software
Mathematical Concepts
Computer Uses in Education
Classroom Techniques
Problem Solving
Instructional Design
IDEA: Identifying Design Principles in Educational Applets Underwood, Jody S. Hoadley, Christopher Lee, Hollylynne Stohl Hollebrands, Karen DiGiano, Chris Renninger, K. Ann Educational Technology Mathematics Education Computer Software Mathematical Concepts Computer Uses in Education Classroom Techniques Problem Solving Instructional Design The Internet is increasingly being used as a medium for educational software in the form of miniature applications (e.g., applets) to explore concepts in a domain. One such effort in mathematics education, the Educational Software Components of Tomorrow (ESCOT) project, created 42 miniature applications each consisting of a context, a set of questions, and one or more interactive applets to help students explore a mathematical concept. They were designed by experts in interface design, educational technology, and classroom teaching. However, some applications were more successful for fostering student problem-solving than others. This article describes the method used to mine a subset (25) of these applets for design principles that describe successful learner-centered design by drawing on such data as videos of students using the software and summaries of written student work. Twenty-one design principles were identified, falling into the categories of motivation, presentation, and support for problem solving. The main purpose of this article is to operationalize a method for post hoc extraction of design principles from an existing library of educational software, although readers may also find the design principles themselves to be useful.
title IDEA: Identifying Design Principles in Educational Applets
topic Educational Technology
Mathematics Education
Computer Software
Mathematical Concepts
Computer Uses in Education
Classroom Techniques
Problem Solving
Instructional Design
url https://eric.ed.gov/?id=EJ732680