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| Autori principali: | , , , , , |
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| Natura: | Recurso educativo Open Access |
| Lingua: | en |
| Pubblicazione: |
2005
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| Soggetti: | |
| Accesso online: | https://eric.ed.gov/?id=EJ732680 |
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| _version_ | 1867181834709762048 |
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| author | Underwood, Jody S. Hoadley, Christopher Lee, Hollylynne Stohl Hollebrands, Karen DiGiano, Chris Renninger, K. Ann |
| author_facet | Underwood, Jody S. Hoadley, Christopher Lee, Hollylynne Stohl Hollebrands, Karen DiGiano, Chris Renninger, K. Ann Underwood, Jody S. Hoadley, Christopher Lee, Hollylynne Stohl Hollebrands, Karen DiGiano, Chris Renninger, K. Ann |
| collection | Education Resources Information Center |
| contents | IDEA: Identifying Design Principles in Educational Applets Underwood, Jody S. Hoadley, Christopher Lee, Hollylynne Stohl Hollebrands, Karen DiGiano, Chris Renninger, K. Ann Educational Technology Mathematics Education Computer Software Mathematical Concepts Computer Uses in Education Classroom Techniques Problem Solving Instructional Design The Internet is increasingly being used as a medium for educational software in the form of miniature applications (e.g., applets) to explore concepts in a domain. One such effort in mathematics education, the Educational Software Components of Tomorrow (ESCOT) project, created 42 miniature applications each consisting of a context, a set of questions, and one or more interactive applets to help students explore a mathematical concept. They were designed by experts in interface design, educational technology, and classroom teaching. However, some applications were more successful for fostering student problem-solving than others. This article describes the method used to mine a subset (25) of these applets for design principles that describe successful learner-centered design by drawing on such data as videos of students using the software and summaries of written student work. Twenty-one design principles were identified, falling into the categories of motivation, presentation, and support for problem solving. The main purpose of this article is to operationalize a method for post hoc extraction of design principles from an existing library of educational software, although readers may also find the design principles themselves to be useful. |
| format | Recurso educativo Open Access |
| id | eric_EJ732680 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2005 |
| record_format | eric |
| spellingShingle | IDEA: Identifying Design Principles in Educational Applets Underwood, Jody S. Hoadley, Christopher Lee, Hollylynne Stohl Hollebrands, Karen DiGiano, Chris Renninger, K. Ann Educational Technology Mathematics Education Computer Software Mathematical Concepts Computer Uses in Education Classroom Techniques Problem Solving Instructional Design IDEA: Identifying Design Principles in Educational Applets Underwood, Jody S. Hoadley, Christopher Lee, Hollylynne Stohl Hollebrands, Karen DiGiano, Chris Renninger, K. Ann Educational Technology Mathematics Education Computer Software Mathematical Concepts Computer Uses in Education Classroom Techniques Problem Solving Instructional Design The Internet is increasingly being used as a medium for educational software in the form of miniature applications (e.g., applets) to explore concepts in a domain. One such effort in mathematics education, the Educational Software Components of Tomorrow (ESCOT) project, created 42 miniature applications each consisting of a context, a set of questions, and one or more interactive applets to help students explore a mathematical concept. They were designed by experts in interface design, educational technology, and classroom teaching. However, some applications were more successful for fostering student problem-solving than others. This article describes the method used to mine a subset (25) of these applets for design principles that describe successful learner-centered design by drawing on such data as videos of students using the software and summaries of written student work. Twenty-one design principles were identified, falling into the categories of motivation, presentation, and support for problem solving. The main purpose of this article is to operationalize a method for post hoc extraction of design principles from an existing library of educational software, although readers may also find the design principles themselves to be useful. |
| title | IDEA: Identifying Design Principles in Educational Applets |
| topic | Educational Technology Mathematics Education Computer Software Mathematical Concepts Computer Uses in Education Classroom Techniques Problem Solving Instructional Design |
| url | https://eric.ed.gov/?id=EJ732680 |