Salvato in:
| Autori principali: | , |
|---|---|
| Natura: | Recurso educativo Open Access |
| Lingua: | en |
| Pubblicazione: |
2005
|
| Soggetti: | |
| Accesso online: | https://eric.ed.gov/?id=EJ744968 |
| Tags: |
Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
|
| _version_ | 1867180946161139712 |
|---|---|
| author | Leach, Guy J. Sugarman, Tammy S. |
| author_facet | Leach, Guy J. Sugarman, Tammy S. Leach, Guy J. Sugarman, Tammy S. |
| collection | Education Resources Information Center |
| contents | Play to Win! Using Games in Library Instruction to Enhance Student Learning Leach, Guy J. Sugarman, Tammy S. Educational Games Librarians Library Instruction Play Student Motivation Instructional Materials Instructional Effectiveness Educational Benefits Instructional Innovation Teaching Methods Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in a library instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the librarian during class. This article explains the benefits to students and librarians of using games, discusses the development and use of a Jeopardy-style game, and provides practical tips for librarians interested in developing and incorporating games into one-time library instruction sessions. |
| format | Recurso educativo Open Access |
| id | eric_EJ744968 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2005 |
| record_format | eric |
| spellingShingle | Play to Win! Using Games in Library Instruction to Enhance Student Learning Leach, Guy J. Sugarman, Tammy S. Educational Games Librarians Library Instruction Play Student Motivation Instructional Materials Instructional Effectiveness Educational Benefits Instructional Innovation Teaching Methods Play to Win! Using Games in Library Instruction to Enhance Student Learning Leach, Guy J. Sugarman, Tammy S. Educational Games Librarians Library Instruction Play Student Motivation Instructional Materials Instructional Effectiveness Educational Benefits Instructional Innovation Teaching Methods Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in a library instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the librarian during class. This article explains the benefits to students and librarians of using games, discusses the development and use of a Jeopardy-style game, and provides practical tips for librarians interested in developing and incorporating games into one-time library instruction sessions. |
| title | Play to Win! Using Games in Library Instruction to Enhance Student Learning |
| topic | Educational Games Librarians Library Instruction Play Student Motivation Instructional Materials Instructional Effectiveness Educational Benefits Instructional Innovation Teaching Methods |
| url | https://eric.ed.gov/?id=EJ744968 |