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Autori principali: Leach, Guy J., Sugarman, Tammy S.
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2005
Soggetti:
Accesso online:https://eric.ed.gov/?id=EJ744968
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author Leach, Guy J.
Sugarman, Tammy S.
author_facet Leach, Guy J.
Sugarman, Tammy S.
Leach, Guy J.
Sugarman, Tammy S.
collection Education Resources Information Center
contents Play to Win! Using Games in Library Instruction to Enhance Student Learning Leach, Guy J. Sugarman, Tammy S. Educational Games Librarians Library Instruction Play Student Motivation Instructional Materials Instructional Effectiveness Educational Benefits Instructional Innovation Teaching Methods Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in a library instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the librarian during class. This article explains the benefits to students and librarians of using games, discusses the development and use of a Jeopardy-style game, and provides practical tips for librarians interested in developing and incorporating games into one-time library instruction sessions.
format Recurso educativo Open Access
id eric_EJ744968
institution ERIC Institute of Education Sciences
language en
publishDate 2005
record_format eric
spellingShingle Play to Win! Using Games in Library Instruction to Enhance Student Learning
Leach, Guy J.
Sugarman, Tammy S.
Educational Games
Librarians
Library Instruction
Play
Student Motivation
Instructional Materials
Instructional Effectiveness
Educational Benefits
Instructional Innovation
Teaching Methods
Play to Win! Using Games in Library Instruction to Enhance Student Learning Leach, Guy J. Sugarman, Tammy S. Educational Games Librarians Library Instruction Play Student Motivation Instructional Materials Instructional Effectiveness Educational Benefits Instructional Innovation Teaching Methods Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in a library instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the librarian during class. This article explains the benefits to students and librarians of using games, discusses the development and use of a Jeopardy-style game, and provides practical tips for librarians interested in developing and incorporating games into one-time library instruction sessions.
title Play to Win! Using Games in Library Instruction to Enhance Student Learning
topic Educational Games
Librarians
Library Instruction
Play
Student Motivation
Instructional Materials
Instructional Effectiveness
Educational Benefits
Instructional Innovation
Teaching Methods
url https://eric.ed.gov/?id=EJ744968