Saved in:
Bibliographic Details
Main Authors: Leach, Guy J., Sugarman, Tammy S.
Format: Recurso educativo Open Access
Language:en
Published: 2005
Subjects:
Online Access:https://eric.ed.gov/?id=EJ744968
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Play to Win! Using Games in Library Instruction to Enhance Student Learning Leach, Guy J. Sugarman, Tammy S. Educational Games Librarians Library Instruction Play Student Motivation Instructional Materials Instructional Effectiveness Educational Benefits Instructional Innovation Teaching Methods Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in a library instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the librarian during class. This article explains the benefits to students and librarians of using games, discusses the development and use of a Jeopardy-style game, and provides practical tips for librarians interested in developing and incorporating games into one-time library instruction sessions.