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Auteurs principaux: Jonassen, David H., Hung, Woei
Format: Recurso educativo Open Access
Langue:en
Publié: 2006
Sujets:
Accès en ligne:https://eric.ed.gov/?id=EJ747007
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author Jonassen, David H.
Hung, Woei
author_facet Jonassen, David H.
Hung, Woei
Jonassen, David H.
Hung, Woei
collection Education Resources Information Center
contents Learning to Troubleshoot: A New Theory-Based Design Architecture Jonassen, David H. Hung, Woei Troubleshooting Problem Solving Paraprofessional Personnel Evaluation Methods Models Case Method (Teaching Technique) Simulation Error Correction Systems Development Hypothesis Testing Experiential Learning Transfer of Training Teaching Methods Search Engines Troubleshooting is a common form of problem solving. Technicians (e.g., automotive mechanics, electricians) and professionals (physician, therapists, ombudspersons) diagnose faulty systems and take direct, corrective action to eliminate any faults in order to return the systems to their normal states. Traditional approaches to troubleshooting instruction have emphasized either theoretical or domain knowledge about the system or specific troubleshooting procedures. These methods have failed to develop transferable troubleshooting skills in learners. In this article, we propose an architecture for designing learning environments for troubleshooting. The architecture integrates experiential, domain, and device knowledge in a learning system that enables learners to generate and test hypotheses for every action they take, relate every action to a conceptual model of the system, and query experienced troubleshooters about what they would do. The architecture includes three essential components: A multi-layered conceptual model of the system that includes topographic, function, strategic, and procedural representations; a simulator that requires the learner to generate hypotheses, reconcile the hypotheses to the system mode, test the hypotheses, and interpret the results from the test; and a case library that uses a case-based reasoning engine to access relevant stories of troubleshooting experiences as advice for the learner. This novel architecture can be used to develop learning environments for different kinds of troubleshooting.
format Recurso educativo Open Access
id eric_EJ747007
institution ERIC Institute of Education Sciences
language en
publishDate 2006
record_format eric
spellingShingle Learning to Troubleshoot: A New Theory-Based Design Architecture
Jonassen, David H.
Hung, Woei
Troubleshooting
Problem Solving
Paraprofessional Personnel
Evaluation Methods
Models
Case Method (Teaching Technique)
Simulation
Error Correction
Systems Development
Hypothesis Testing
Experiential Learning
Transfer of Training
Teaching Methods
Search Engines
Learning to Troubleshoot: A New Theory-Based Design Architecture Jonassen, David H. Hung, Woei Troubleshooting Problem Solving Paraprofessional Personnel Evaluation Methods Models Case Method (Teaching Technique) Simulation Error Correction Systems Development Hypothesis Testing Experiential Learning Transfer of Training Teaching Methods Search Engines Troubleshooting is a common form of problem solving. Technicians (e.g., automotive mechanics, electricians) and professionals (physician, therapists, ombudspersons) diagnose faulty systems and take direct, corrective action to eliminate any faults in order to return the systems to their normal states. Traditional approaches to troubleshooting instruction have emphasized either theoretical or domain knowledge about the system or specific troubleshooting procedures. These methods have failed to develop transferable troubleshooting skills in learners. In this article, we propose an architecture for designing learning environments for troubleshooting. The architecture integrates experiential, domain, and device knowledge in a learning system that enables learners to generate and test hypotheses for every action they take, relate every action to a conceptual model of the system, and query experienced troubleshooters about what they would do. The architecture includes three essential components: A multi-layered conceptual model of the system that includes topographic, function, strategic, and procedural representations; a simulator that requires the learner to generate hypotheses, reconcile the hypotheses to the system mode, test the hypotheses, and interpret the results from the test; and a case library that uses a case-based reasoning engine to access relevant stories of troubleshooting experiences as advice for the learner. This novel architecture can be used to develop learning environments for different kinds of troubleshooting.
title Learning to Troubleshoot: A New Theory-Based Design Architecture
topic Troubleshooting
Problem Solving
Paraprofessional Personnel
Evaluation Methods
Models
Case Method (Teaching Technique)
Simulation
Error Correction
Systems Development
Hypothesis Testing
Experiential Learning
Transfer of Training
Teaching Methods
Search Engines
url https://eric.ed.gov/?id=EJ747007