All Play and No Work: Computer Games Are Invading the Classroom--And Not a Moment Too Soon
Fuente:
ERIC Institute of Education Sciences
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| 1. Verfasser: | |
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| Format: | Recurso educativo Open Access |
| Sprache: | en |
| Veröffentlicht: |
2006
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| _version_ | 1867181646256537600 |
|---|---|
| author | MacKenty, Bill |
| author_facet | MacKenty, Bill MacKenty, Bill |
| collection | Education Resources Information Center |
| contents | All Play and No Work: Computer Games Are Invading the Classroom--And Not a Moment Too Soon MacKenty, Bill Computers Educational Games Teaching Methods Student Motivation Computer Uses in Education Educational Technology Role Playing Technology Integration In this article, the author discusses how computer games can be used successfully in classrooms. The author also relates how one of his struggling students has become excited about learning when he introduced computer games as part of his lessons. The author also cites the factors that make computer games better in inspiring students over textbooks and worksheets. He also suggests several brands of computer games that can be used in the classrooms. |
| format | Recurso educativo Open Access |
| id | eric_EJ755103 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2006 |
| record_format | eric |
| spellingShingle | All Play and No Work: Computer Games Are Invading the Classroom--And Not a Moment Too Soon MacKenty, Bill Computers Educational Games Teaching Methods Student Motivation Computer Uses in Education Educational Technology Role Playing Technology Integration All Play and No Work: Computer Games Are Invading the Classroom--And Not a Moment Too Soon MacKenty, Bill Computers Educational Games Teaching Methods Student Motivation Computer Uses in Education Educational Technology Role Playing Technology Integration In this article, the author discusses how computer games can be used successfully in classrooms. The author also relates how one of his struggling students has become excited about learning when he introduced computer games as part of his lessons. The author also cites the factors that make computer games better in inspiring students over textbooks and worksheets. He also suggests several brands of computer games that can be used in the classrooms. |
| title | All Play and No Work: Computer Games Are Invading the Classroom--And Not a Moment Too Soon |
| topic | Computers Educational Games Teaching Methods Student Motivation Computer Uses in Education Educational Technology Role Playing Technology Integration |
| url | https://eric.ed.gov/?id=EJ755103 |