All Play and No Work: Computer Games Are Invading the Classroom--And Not a Moment Too Soon

Fuente: ERIC Institute of Education Sciences
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Bibliographische Detailangaben
1. Verfasser: MacKenty, Bill
Format: Recurso educativo Open Access
Sprache:en
Veröffentlicht: 2006
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author MacKenty, Bill
author_facet MacKenty, Bill
MacKenty, Bill
collection Education Resources Information Center
contents All Play and No Work: Computer Games Are Invading the Classroom--And Not a Moment Too Soon MacKenty, Bill Computers Educational Games Teaching Methods Student Motivation Computer Uses in Education Educational Technology Role Playing Technology Integration In this article, the author discusses how computer games can be used successfully in classrooms. The author also relates how one of his struggling students has become excited about learning when he introduced computer games as part of his lessons. The author also cites the factors that make computer games better in inspiring students over textbooks and worksheets. He also suggests several brands of computer games that can be used in the classrooms.
format Recurso educativo Open Access
id eric_EJ755103
institution ERIC Institute of Education Sciences
language en
publishDate 2006
record_format eric
spellingShingle All Play and No Work: Computer Games Are Invading the Classroom--And Not a Moment Too Soon
MacKenty, Bill
Computers
Educational Games
Teaching Methods
Student Motivation
Computer Uses in Education
Educational Technology
Role Playing
Technology Integration
All Play and No Work: Computer Games Are Invading the Classroom--And Not a Moment Too Soon MacKenty, Bill Computers Educational Games Teaching Methods Student Motivation Computer Uses in Education Educational Technology Role Playing Technology Integration In this article, the author discusses how computer games can be used successfully in classrooms. The author also relates how one of his struggling students has become excited about learning when he introduced computer games as part of his lessons. The author also cites the factors that make computer games better in inspiring students over textbooks and worksheets. He also suggests several brands of computer games that can be used in the classrooms.
title All Play and No Work: Computer Games Are Invading the Classroom--And Not a Moment Too Soon
topic Computers
Educational Games
Teaching Methods
Student Motivation
Computer Uses in Education
Educational Technology
Role Playing
Technology Integration
url https://eric.ed.gov/?id=EJ755103