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| Autore principale: | |
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| Natura: | Recurso educativo Open Access |
| Lingua: | en |
| Pubblicazione: |
2006
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| Soggetti: | |
| Accesso online: | https://eric.ed.gov/?id=EJ762327 |
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Sommario:
- Creating to Learn: Curriculum Steers Your School's Technology Assets Keane, Jacqueline Teaching Methods Technology Uses in Education Educational Technology Discovery Learning Active Learning Curriculum In spite of the efforts to increase student performance by using the newest technologies and software, there has not been enough advancement in student learning. Innovative teachers who make time to incorporate projects utilizing instructional technology are too often disappointed with the results; others find that their students spend an exorbitant amount of time learning the nuances of software programs and lose sight of the subject matter they should be exploring. This article discusses the Creating to Learn method, and how it provides a solution to this problem. The Creating to Learn method is grounded in discovery and active participation with any subject matter. It is successful because it encourages the student to apply his or her creative talents to forge a deeper understanding of a core concept. The learning experience is lasting and memorable and emphasizes the curriculum concepts rather than the technology tools. The method can be divided into two components: (1) Concept, Investigation, Design, and Execution (CIDE) process; and (2) Practical, well-suited technology augmentation. Creation is at the core. In this process, students experience learning and develop ideas to convey their learning using the latest technologies and software. This correctly treats the technology as a means, not an end, to learning. The finished product of this process is called a "knowledge entity."