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Bibliographic Details
Main Author: Peters, Tom
Format: Recurso educativo Open Access
Language:en
Published: 2008
Subjects:
Online Access:https://eric.ed.gov/?id=EJ795396
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author Peters, Tom
author_facet Peters, Tom
Peters, Tom
collection Education Resources Information Center
contents Meeting and Serving Users in Their New Work (and Play) Spaces Peters, Tom Computer Simulation Competition Electronic Libraries Library Services Simulated Environment Access to Information This article examines the public services component of digital and virtual libraries, focusing on the end-user experience. As the number and types of "places" where library users access library collections and services continue to expand (now including cell phones, iPods, and three-dimensional virtual reality environments populated by avatars), librarians and educators need to examine the key components of these experiential environments, then establish and deploy service programs and underlying policies and procedures that exploit the affordances offered by these new usage environments. Several of the characteristics of these new service environments (e.g. the competition--or conflation--between learning and entertainment, the competition between various libraries and information services in the same space, the read-write participatory nature of many of these environments, and the arrival in a big way of multimedia--both concurrent and serial) are explored. (Contains 8 notes.)
format Recurso educativo Open Access
id eric_EJ795396
institution ERIC Institute of Education Sciences
language en
publishDate 2008
record_format eric
spellingShingle Meeting and Serving Users in Their New Work (and Play) Spaces
Peters, Tom
Computer Simulation
Competition
Electronic Libraries
Library Services
Simulated Environment
Access to Information
Meeting and Serving Users in Their New Work (and Play) Spaces Peters, Tom Computer Simulation Competition Electronic Libraries Library Services Simulated Environment Access to Information This article examines the public services component of digital and virtual libraries, focusing on the end-user experience. As the number and types of "places" where library users access library collections and services continue to expand (now including cell phones, iPods, and three-dimensional virtual reality environments populated by avatars), librarians and educators need to examine the key components of these experiential environments, then establish and deploy service programs and underlying policies and procedures that exploit the affordances offered by these new usage environments. Several of the characteristics of these new service environments (e.g. the competition--or conflation--between learning and entertainment, the competition between various libraries and information services in the same space, the read-write participatory nature of many of these environments, and the arrival in a big way of multimedia--both concurrent and serial) are explored. (Contains 8 notes.)
title Meeting and Serving Users in Their New Work (and Play) Spaces
topic Computer Simulation
Competition
Electronic Libraries
Library Services
Simulated Environment
Access to Information
url https://eric.ed.gov/?id=EJ795396