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Autore principale: Myers, Brian
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2009
Soggetti:
Accesso online:https://eric.ed.gov/?id=EJ831235
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author Myers, Brian
author_facet Myers, Brian
Myers, Brian
collection Education Resources Information Center
contents Imagine, Invent, Program, Share: A Library-Hosted Computer Club Promotes 21st Century Skills Myers, Brian Video Games Clubs Computers Public Libraries Programming Computer Literacy Adolescents Access to Computers Library Services Workshops During at least one afternoon each month, Wilmette (Illinois) Public Library (WPL) hosts a local group of computer programmers, designers, and artists, who meet to discuss digital projects and resources, technical challenges, and successful design or programming strategies. WPL's Game Design Club, now in its third year, owes its existence to a combination of elements: the library's commitment to supporting 21st-century literacy skills, a motivated population of teens for whom no comparable peer community exists, and the recent development of a variety of free and open source programming environments and content editing tools designed specifically to facilitate learning in a media development context. Like many public libraries seeking to enhance its services to teens, the Wilmette Public Library began offering open video game play and competition events in 2005. In this article, the author describes how the WPL's Game Design Club promotes 21st century literacy skills among its participants.
format Recurso educativo Open Access
id eric_EJ831235
institution ERIC Institute of Education Sciences
language en
publishDate 2009
record_format eric
spellingShingle Imagine, Invent, Program, Share: A Library-Hosted Computer Club Promotes 21st Century Skills
Myers, Brian
Video Games
Clubs
Computers
Public Libraries
Programming
Computer Literacy
Adolescents
Access to Computers
Library Services
Workshops
Imagine, Invent, Program, Share: A Library-Hosted Computer Club Promotes 21st Century Skills Myers, Brian Video Games Clubs Computers Public Libraries Programming Computer Literacy Adolescents Access to Computers Library Services Workshops During at least one afternoon each month, Wilmette (Illinois) Public Library (WPL) hosts a local group of computer programmers, designers, and artists, who meet to discuss digital projects and resources, technical challenges, and successful design or programming strategies. WPL's Game Design Club, now in its third year, owes its existence to a combination of elements: the library's commitment to supporting 21st-century literacy skills, a motivated population of teens for whom no comparable peer community exists, and the recent development of a variety of free and open source programming environments and content editing tools designed specifically to facilitate learning in a media development context. Like many public libraries seeking to enhance its services to teens, the Wilmette Public Library began offering open video game play and competition events in 2005. In this article, the author describes how the WPL's Game Design Club promotes 21st century literacy skills among its participants.
title Imagine, Invent, Program, Share: A Library-Hosted Computer Club Promotes 21st Century Skills
topic Video Games
Clubs
Computers
Public Libraries
Programming
Computer Literacy
Adolescents
Access to Computers
Library Services
Workshops
url https://eric.ed.gov/?id=EJ831235