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Bibliographic Details
Main Author: Myers, Brian
Format: Recurso educativo Open Access
Language:en
Published: 2009
Subjects:
Online Access:https://eric.ed.gov/?id=EJ831235
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Table of Contents:
  • Imagine, Invent, Program, Share: A Library-Hosted Computer Club Promotes 21st Century Skills Myers, Brian Video Games Clubs Computers Public Libraries Programming Computer Literacy Adolescents Access to Computers Library Services Workshops During at least one afternoon each month, Wilmette (Illinois) Public Library (WPL) hosts a local group of computer programmers, designers, and artists, who meet to discuss digital projects and resources, technical challenges, and successful design or programming strategies. WPL's Game Design Club, now in its third year, owes its existence to a combination of elements: the library's commitment to supporting 21st-century literacy skills, a motivated population of teens for whom no comparable peer community exists, and the recent development of a variety of free and open source programming environments and content editing tools designed specifically to facilitate learning in a media development context. Like many public libraries seeking to enhance its services to teens, the Wilmette Public Library began offering open video game play and competition events in 2005. In this article, the author describes how the WPL's Game Design Club promotes 21st century literacy skills among its participants.