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| Autori principali: | , |
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| Natura: | Recurso educativo Open Access |
| Lingua: | en |
| Pubblicazione: |
2009
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| Soggetti: | |
| Accesso online: | https://eric.ed.gov/?id=EJ831241 |
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| _version_ | 1867181753722994688 |
|---|---|
| author | Mastel, Kristen Huston, Dave |
| author_facet | Mastel, Kristen Huston, Dave Mastel, Kristen Huston, Dave |
| collection | Education Resources Information Center |
| contents | Using Video Games to Teach Game Design: A Gaming Collection for Libraries Mastel, Kristen Huston, Dave Video Games Learning Resources Centers Educational Resources Computer Software Interdisciplinary Approach Library Services Computer Assisted Design Design Universities Game-design programs are relatively new in the world of academia, as the author of this article discovered when she worked as Brown College's librarian and learning resource center coordinator. With that newness comes the challenge of determining a "core" collection of materials to support the discipline. This kind of core collection is especially difficult to put together because game design is interdisciplinary: Students learn about anatomy to be able to replicate human and animal forms; they learn about physics and how characters interact and move within their virtual worlds; they learn about physical space and level design; and they learn how to create a story. In addition, games can teach game-design students about graphic design and marketing and can present business models that will help them create sustainable products. In this article, the authors present a sample of video games that will help librarians build a core collection for their game-design programs. (Contains 11 resources.) |
| format | Recurso educativo Open Access |
| id | eric_EJ831241 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2009 |
| record_format | eric |
| spellingShingle | Using Video Games to Teach Game Design: A Gaming Collection for Libraries Mastel, Kristen Huston, Dave Video Games Learning Resources Centers Educational Resources Computer Software Interdisciplinary Approach Library Services Computer Assisted Design Design Universities Using Video Games to Teach Game Design: A Gaming Collection for Libraries Mastel, Kristen Huston, Dave Video Games Learning Resources Centers Educational Resources Computer Software Interdisciplinary Approach Library Services Computer Assisted Design Design Universities Game-design programs are relatively new in the world of academia, as the author of this article discovered when she worked as Brown College's librarian and learning resource center coordinator. With that newness comes the challenge of determining a "core" collection of materials to support the discipline. This kind of core collection is especially difficult to put together because game design is interdisciplinary: Students learn about anatomy to be able to replicate human and animal forms; they learn about physics and how characters interact and move within their virtual worlds; they learn about physical space and level design; and they learn how to create a story. In addition, games can teach game-design students about graphic design and marketing and can present business models that will help them create sustainable products. In this article, the authors present a sample of video games that will help librarians build a core collection for their game-design programs. (Contains 11 resources.) |
| title | Using Video Games to Teach Game Design: A Gaming Collection for Libraries |
| topic | Video Games Learning Resources Centers Educational Resources Computer Software Interdisciplinary Approach Library Services Computer Assisted Design Design Universities |
| url | https://eric.ed.gov/?id=EJ831241 |