Salvato in:
| Autori principali: | , |
|---|---|
| Natura: | Recurso educativo Open Access |
| Lingua: | en |
| Pubblicazione: |
2009
|
| Soggetti: | |
| Accesso online: | https://eric.ed.gov/?id=EJ840139 |
| Tags: |
Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
|
| _version_ | 1867181204767244288 |
|---|---|
| author | Laskowski, Mary Ward, David |
| author_facet | Laskowski, Mary Ward, David Laskowski, Mary Ward, David |
| collection | Education Resources Information Center |
| contents | Building Next Generation Video Game Collections in Academic Libraries Laskowski, Mary Ward, David Video Games Academic Libraries Research Universities Library Materials Library Services Most academic libraries do not yet have gaming collections, let alone gaming services and facilities that support the unique and growing teaching and research needs of campus environments. Academic libraries in particular need to start thinking about developing the next generation of gaming collections and services. This article examines the experiences in developing an academic library gaming initiative at a large research university, and works towards identifying the questions academic libraries need to be asking and the issues that need investigating in order to map out a path for developing next generation gaming collections that will meet the needs of academic instructors and researchers in the coming decade, and take advantage of the unique opportunities gaming and gaming technology provide. |
| format | Recurso educativo Open Access |
| id | eric_EJ840139 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2009 |
| record_format | eric |
| spellingShingle | Building Next Generation Video Game Collections in Academic Libraries Laskowski, Mary Ward, David Video Games Academic Libraries Research Universities Library Materials Library Services Building Next Generation Video Game Collections in Academic Libraries Laskowski, Mary Ward, David Video Games Academic Libraries Research Universities Library Materials Library Services Most academic libraries do not yet have gaming collections, let alone gaming services and facilities that support the unique and growing teaching and research needs of campus environments. Academic libraries in particular need to start thinking about developing the next generation of gaming collections and services. This article examines the experiences in developing an academic library gaming initiative at a large research university, and works towards identifying the questions academic libraries need to be asking and the issues that need investigating in order to map out a path for developing next generation gaming collections that will meet the needs of academic instructors and researchers in the coming decade, and take advantage of the unique opportunities gaming and gaming technology provide. |
| title | Building Next Generation Video Game Collections in Academic Libraries |
| topic | Video Games Academic Libraries Research Universities Library Materials Library Services |
| url | https://eric.ed.gov/?id=EJ840139 |