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Autori principali: Laskowski, Mary, Ward, David
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2009
Soggetti:
Accesso online:https://eric.ed.gov/?id=EJ840139
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author Laskowski, Mary
Ward, David
author_facet Laskowski, Mary
Ward, David
Laskowski, Mary
Ward, David
collection Education Resources Information Center
contents Building Next Generation Video Game Collections in Academic Libraries Laskowski, Mary Ward, David Video Games Academic Libraries Research Universities Library Materials Library Services Most academic libraries do not yet have gaming collections, let alone gaming services and facilities that support the unique and growing teaching and research needs of campus environments. Academic libraries in particular need to start thinking about developing the next generation of gaming collections and services. This article examines the experiences in developing an academic library gaming initiative at a large research university, and works towards identifying the questions academic libraries need to be asking and the issues that need investigating in order to map out a path for developing next generation gaming collections that will meet the needs of academic instructors and researchers in the coming decade, and take advantage of the unique opportunities gaming and gaming technology provide.
format Recurso educativo Open Access
id eric_EJ840139
institution ERIC Institute of Education Sciences
language en
publishDate 2009
record_format eric
spellingShingle Building Next Generation Video Game Collections in Academic Libraries
Laskowski, Mary
Ward, David
Video Games
Academic Libraries
Research Universities
Library Materials
Library Services
Building Next Generation Video Game Collections in Academic Libraries Laskowski, Mary Ward, David Video Games Academic Libraries Research Universities Library Materials Library Services Most academic libraries do not yet have gaming collections, let alone gaming services and facilities that support the unique and growing teaching and research needs of campus environments. Academic libraries in particular need to start thinking about developing the next generation of gaming collections and services. This article examines the experiences in developing an academic library gaming initiative at a large research university, and works towards identifying the questions academic libraries need to be asking and the issues that need investigating in order to map out a path for developing next generation gaming collections that will meet the needs of academic instructors and researchers in the coming decade, and take advantage of the unique opportunities gaming and gaming technology provide.
title Building Next Generation Video Game Collections in Academic Libraries
topic Video Games
Academic Libraries
Research Universities
Library Materials
Library Services
url https://eric.ed.gov/?id=EJ840139