The Original Handhelds: Magazines that Teens Can't Resist.

Fuente: ERIC Institute of Education Sciences
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Bibliographic Details
Main Author: Webber, Carlie
Format: Recurso educativo Open Access
Language:en
Published: 2009
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author Webber, Carlie
author_facet Webber, Carlie
Webber, Carlie
collection Education Resources Information Center
contents The Original Handhelds: Magazines that Teens Can't Resist. Webber, Carlie Periodicals Adolescents Access to Information Reading Motivation Humor Games Popular Culture Mass Media Music Athletics Student Interests School Libraries In a world of instant messages, Twitter, and Facebook, what do magazines have to offer teens? Well, as it turns out, plenty. For starters, they feature celebrity gossip, humor, beauty tips, sports, and even manga. Some magazines offer online content that can only be accessed by using a special code that's available in the print edition. Recently, many magazines, like Elle Girl, have moved all their content online, leading some to wonder if the print version will soon be dead. Though the number of glossy periodicals is on the downswing and the future of magazine publishing remains to be seen, there are many publications that still sell well. The author presents 11 print magazines that teens (and the librarians who serve them) can't live without. These are: (1) Entertainment Weekly; (2) GamePro; (3) J-14; (4) MAD; (5) Shonen Jump; (6) Shojo Beat; (7) Spin; (8) Sports Illustrated; (9) Teen Ink; (10) Teen Vogue; and (11) Transworld Skateboarding.
format Recurso educativo Open Access
id eric_EJ850550
institution ERIC Institute of Education Sciences
language en
publishDate 2009
record_format eric
spellingShingle The Original Handhelds: Magazines that Teens Can't Resist.
Webber, Carlie
Periodicals
Adolescents
Access to Information
Reading Motivation
Humor
Games
Popular Culture
Mass Media
Music
Athletics
Student Interests
School Libraries
The Original Handhelds: Magazines that Teens Can't Resist. Webber, Carlie Periodicals Adolescents Access to Information Reading Motivation Humor Games Popular Culture Mass Media Music Athletics Student Interests School Libraries In a world of instant messages, Twitter, and Facebook, what do magazines have to offer teens? Well, as it turns out, plenty. For starters, they feature celebrity gossip, humor, beauty tips, sports, and even manga. Some magazines offer online content that can only be accessed by using a special code that's available in the print edition. Recently, many magazines, like Elle Girl, have moved all their content online, leading some to wonder if the print version will soon be dead. Though the number of glossy periodicals is on the downswing and the future of magazine publishing remains to be seen, there are many publications that still sell well. The author presents 11 print magazines that teens (and the librarians who serve them) can't live without. These are: (1) Entertainment Weekly; (2) GamePro; (3) J-14; (4) MAD; (5) Shonen Jump; (6) Shojo Beat; (7) Spin; (8) Sports Illustrated; (9) Teen Ink; (10) Teen Vogue; and (11) Transworld Skateboarding.
title The Original Handhelds: Magazines that Teens Can't Resist.
topic Periodicals
Adolescents
Access to Information
Reading Motivation
Humor
Games
Popular Culture
Mass Media
Music
Athletics
Student Interests
School Libraries
url https://eric.ed.gov/?id=EJ850550