Salvato in:
| Autore principale: | |
|---|---|
| Natura: | Recurso educativo Open Access |
| Lingua: | en |
| Pubblicazione: |
2009
|
| Soggetti: | |
| Accesso online: | https://eric.ed.gov/?id=EJ866767 |
| Tags: |
Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
|
| _version_ | 1867181639376830464 |
|---|---|
| author | Martin, Adam |
| author_facet | Martin, Adam Martin, Adam |
| collection | Education Resources Information Center |
| contents | Graphic Novels in the Classroom Martin, Adam Classics (Literature) Story Telling Imagery Student Interests Cartoons School Libraries Librarians Novels Literary Genres Secondary School Students Secondary School Teachers Layout (Publications) Picture Books Today many authors and artists adapt works of classic literature into a medium more "user friendly" to the increasingly visual student population. Stefan Petrucha and Kody Chamberlain's version of "Beowulf" is one example. The graphic novel captures the entire epic in arresting images and contrasts the darkness of the setting and characters with the vibrancy of the hero. Even more importantly, their work stays true to the original epic, and the narration still highlights the importance of alliteration, caesura, and kenning to Anglo-Saxon story telling. Graphic novels, or graphic literature, rely on a balance between visual imagery and written words. Beginning with comic strips and comic books (and arguably cave paintings and hieroglyphics), graphic novels have evolved into a sophisticated artistic form. Because of its rich history, this literary genre is quickly gaining acceptance as a viable and popular tool to get students enthused about reading and into school libraries. It is important that teachers recognize graphic novels' value and begin implementing their use within the classroom. Many libraries are already using graphic novels, and using them well to engage student interest and get kids into the library, but librarians need to reach out to teachers and highlight this resource. Because graphic literature could be a valuable resource to all students, and not just cliques "in the know," teachers and librarians must work together to bring these stories to the masses. Listed in this article are three broad categories to help teachers and librarians communicate their needs. |
| format | Recurso educativo Open Access |
| id | eric_EJ866767 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2009 |
| record_format | eric |
| spellingShingle | Graphic Novels in the Classroom Martin, Adam Classics (Literature) Story Telling Imagery Student Interests Cartoons School Libraries Librarians Novels Literary Genres Secondary School Students Secondary School Teachers Layout (Publications) Picture Books Graphic Novels in the Classroom Martin, Adam Classics (Literature) Story Telling Imagery Student Interests Cartoons School Libraries Librarians Novels Literary Genres Secondary School Students Secondary School Teachers Layout (Publications) Picture Books Today many authors and artists adapt works of classic literature into a medium more "user friendly" to the increasingly visual student population. Stefan Petrucha and Kody Chamberlain's version of "Beowulf" is one example. The graphic novel captures the entire epic in arresting images and contrasts the darkness of the setting and characters with the vibrancy of the hero. Even more importantly, their work stays true to the original epic, and the narration still highlights the importance of alliteration, caesura, and kenning to Anglo-Saxon story telling. Graphic novels, or graphic literature, rely on a balance between visual imagery and written words. Beginning with comic strips and comic books (and arguably cave paintings and hieroglyphics), graphic novels have evolved into a sophisticated artistic form. Because of its rich history, this literary genre is quickly gaining acceptance as a viable and popular tool to get students enthused about reading and into school libraries. It is important that teachers recognize graphic novels' value and begin implementing their use within the classroom. Many libraries are already using graphic novels, and using them well to engage student interest and get kids into the library, but librarians need to reach out to teachers and highlight this resource. Because graphic literature could be a valuable resource to all students, and not just cliques "in the know," teachers and librarians must work together to bring these stories to the masses. Listed in this article are three broad categories to help teachers and librarians communicate their needs. |
| title | Graphic Novels in the Classroom |
| topic | Classics (Literature) Story Telling Imagery Student Interests Cartoons School Libraries Librarians Novels Literary Genres Secondary School Students Secondary School Teachers Layout (Publications) Picture Books |
| url | https://eric.ed.gov/?id=EJ866767 |