Romero, J. S. (2010). Library Programming with LEGO MINDSTORMS, Scratch, and PicoCricket: Analysis of Best Practices for Public Libraries.
Chicago Style (17th ed.) CitationRomero, Juan Suarez. Library Programming with LEGO MINDSTORMS, Scratch, and PicoCricket: Analysis of Best Practices for Public Libraries. 2010.
MLA (9th ed.) CitationRomero, Juan Suarez. Library Programming with LEGO MINDSTORMS, Scratch, and PicoCricket: Analysis of Best Practices for Public Libraries. 2010.
Warning: These citations may not always be 100% accurate.