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Bibliographic Details
Main Author: Sheneman, Laura
Format: Recurso educativo Open Access
Language:en
Published: 2010
Subjects:
Online Access:https://eric.ed.gov/?id=EJ900970
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Table of Contents:
  • Digital Storytelling: How to Get the Best Results Sheneman, Laura Story Telling Librarian Attitudes Computer Software Evaluation Use Studies Video Technology Multimedia Materials Hypermedia Library Research Electronic Publishing Computer Software Digital storytelling embraces the art of traditional storytelling and reconfigures it using modern digital mediums. More specifically, "Digital storytelling is the practice of combining narrative with digital content, including images, sound, and video, to create a short movie, typically with a strong emotional component." There are a multitude of mediums that can be used as video editing applications when creating digital stories. The list includes Windows "PhotoStory 3," Windows "Movie Maker," and "Animoto." An informal survey was conducted in 2009 of more than a hundred librarians from the Texas Librarian Connection (TLC listserv) and LM_Net (a listserv for school librarians worldwide) (Sheneman 2009). Despite the fact that these programs have been around for several years, respondents indicate knowledge of the applications, but a much smaller percentage have utilized the applications either in the library or for personal purposes. To examine whether the perceived difficulty of use was connected to the librarians' perceived weaknesses of the applications, the librarians were asked to comment on the applications. While weaknesses were noted by the librarians, several of these issues could be addressed by noting what the application was actually designed to do and the best use of the elements. The survey invited librarians to share comments about their uses of the three applications. The most frequent uses were to create book trailers (digital advertisements for a book) and library orientations. In order to get the results desired with digital storytelling applications, users must decide which direction to take in creating digital stories. (Contains 3 charts.)