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Autore principale: Scarlatos, Lori L.
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2006
Soggetti:
Accesso online:https://eric.ed.gov/?id=EJ904976
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author Scarlatos, Lori L.
author_facet Scarlatos, Lori L.
Scarlatos, Lori L.
collection Education Resources Information Center
contents Tangible Math Scarlatos, Lori L. Museums Mathematical Concepts Mathematics Instruction Problem Solving Children Learning Strategies Electronic Learning Computer System Design Multimedia Materials Computer Assisted Instruction Instructional Design Programming Educational Games Learning Activities Instructional Effectiveness Manipulative Materials Computer Interfaces Educators recognize that group work and physical involvement with learning materials can greatly enhance the understanding and retention of difficult concepts. As a result, math manipulatives--such as pattern blocks and number lines--have increasingly been making their way into classrooms and children's museums. Yet without the constant guidance of a teacher, students can easily become distracted, confused, or frustrated. Math games with tangible user interfaces can address the needs of the modern learning environment by providing the guidance that a teacher would while allowing students to work together in a physical environment. This paper describes how math games with tangible user interfaces can be rapidly developed using a library of functions that were designed specifically for tracking visual tags in math games. The paper also discusses pedagogical principles and an approach to designing and developing games that utilize tangible technologies. Examples of math games that have been prototyped this way are presented. The paper concludes with a study that suggests that this approach helps children to stay focused, think about math problems in new ways, and complete the problem at hand. It also suggests that tangible math games may help children to develop problem-solving skills that transfer to similar problems.
format Recurso educativo Open Access
id eric_EJ904976
institution ERIC Institute of Education Sciences
language en
publishDate 2006
record_format eric
spellingShingle Tangible Math
Scarlatos, Lori L.
Museums
Mathematical Concepts
Mathematics Instruction
Problem Solving
Children
Learning Strategies
Electronic Learning
Computer System Design
Multimedia Materials
Computer Assisted Instruction
Instructional Design
Programming
Educational Games
Learning Activities
Instructional Effectiveness
Manipulative Materials
Computer Interfaces
Tangible Math Scarlatos, Lori L. Museums Mathematical Concepts Mathematics Instruction Problem Solving Children Learning Strategies Electronic Learning Computer System Design Multimedia Materials Computer Assisted Instruction Instructional Design Programming Educational Games Learning Activities Instructional Effectiveness Manipulative Materials Computer Interfaces Educators recognize that group work and physical involvement with learning materials can greatly enhance the understanding and retention of difficult concepts. As a result, math manipulatives--such as pattern blocks and number lines--have increasingly been making their way into classrooms and children's museums. Yet without the constant guidance of a teacher, students can easily become distracted, confused, or frustrated. Math games with tangible user interfaces can address the needs of the modern learning environment by providing the guidance that a teacher would while allowing students to work together in a physical environment. This paper describes how math games with tangible user interfaces can be rapidly developed using a library of functions that were designed specifically for tracking visual tags in math games. The paper also discusses pedagogical principles and an approach to designing and developing games that utilize tangible technologies. Examples of math games that have been prototyped this way are presented. The paper concludes with a study that suggests that this approach helps children to stay focused, think about math problems in new ways, and complete the problem at hand. It also suggests that tangible math games may help children to develop problem-solving skills that transfer to similar problems.
title Tangible Math
topic Museums
Mathematical Concepts
Mathematics Instruction
Problem Solving
Children
Learning Strategies
Electronic Learning
Computer System Design
Multimedia Materials
Computer Assisted Instruction
Instructional Design
Programming
Educational Games
Learning Activities
Instructional Effectiveness
Manipulative Materials
Computer Interfaces
url https://eric.ed.gov/?id=EJ904976