Collective Information Literacy in Massively Multiplayer Online Games

Fuente: ERIC Institute of Education Sciences
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Bibliographic Details
Main Authors: Martin, Crystle, Steinkuehler, Constance
Format: Recurso educativo Open Access
Language:en
Published: 2010
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author Martin, Crystle
Steinkuehler, Constance
author_facet Martin, Crystle
Steinkuehler, Constance
Martin, Crystle
Steinkuehler, Constance
collection Education Resources Information Center
contents Collective Information Literacy in Massively Multiplayer Online Games Martin, Crystle Steinkuehler, Constance Ethnography Interaction Information Literacy Library Services Computer Assisted Instruction Games Models Evaluation Information Seeking This article explores the forms of information literacy that arise in commercial entertainment games like "World of Warcraft." Using examples culled from eight months of online ethnographic data, the authors detail the forms of information literacy that arise as a regular part of in-game social interaction, emphasizing (ironically) the intellectual nature of such purportedly "barren" forms of play and highlighting the ways in which such practices help redefine the current model of what constitutes information literacy by bringing the collective and collaborative nature of such practices to the fore. Implications for future research are also discussed. (Contains 8 figures and 1 table.)
format Recurso educativo Open Access
id eric_EJ916518
institution ERIC Institute of Education Sciences
language en
publishDate 2010
record_format eric
spellingShingle Collective Information Literacy in Massively Multiplayer Online Games
Martin, Crystle
Steinkuehler, Constance
Ethnography
Interaction
Information Literacy
Library Services
Computer Assisted Instruction
Games
Models
Evaluation
Information Seeking
Collective Information Literacy in Massively Multiplayer Online Games Martin, Crystle Steinkuehler, Constance Ethnography Interaction Information Literacy Library Services Computer Assisted Instruction Games Models Evaluation Information Seeking This article explores the forms of information literacy that arise in commercial entertainment games like "World of Warcraft." Using examples culled from eight months of online ethnographic data, the authors detail the forms of information literacy that arise as a regular part of in-game social interaction, emphasizing (ironically) the intellectual nature of such purportedly "barren" forms of play and highlighting the ways in which such practices help redefine the current model of what constitutes information literacy by bringing the collective and collaborative nature of such practices to the fore. Implications for future research are also discussed. (Contains 8 figures and 1 table.)
title Collective Information Literacy in Massively Multiplayer Online Games
topic Ethnography
Interaction
Information Literacy
Library Services
Computer Assisted Instruction
Games
Models
Evaluation
Information Seeking
url https://eric.ed.gov/?id=EJ916518