Collective Information Literacy in Massively Multiplayer Online Games
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ERIC Institute of Education Sciences
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| Main Authors: | , |
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| Format: | Recurso educativo Open Access |
| Language: | en |
| Published: |
2010
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| Subjects: | |
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| _version_ | 1867181664367542272 |
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| author | Martin, Crystle Steinkuehler, Constance |
| author_facet | Martin, Crystle Steinkuehler, Constance Martin, Crystle Steinkuehler, Constance |
| collection | Education Resources Information Center |
| contents | Collective Information Literacy in Massively Multiplayer Online Games Martin, Crystle Steinkuehler, Constance Ethnography Interaction Information Literacy Library Services Computer Assisted Instruction Games Models Evaluation Information Seeking This article explores the forms of information literacy that arise in commercial entertainment games like "World of Warcraft." Using examples culled from eight months of online ethnographic data, the authors detail the forms of information literacy that arise as a regular part of in-game social interaction, emphasizing (ironically) the intellectual nature of such purportedly "barren" forms of play and highlighting the ways in which such practices help redefine the current model of what constitutes information literacy by bringing the collective and collaborative nature of such practices to the fore. Implications for future research are also discussed. (Contains 8 figures and 1 table.) |
| format | Recurso educativo Open Access |
| id | eric_EJ916518 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2010 |
| record_format | eric |
| spellingShingle | Collective Information Literacy in Massively Multiplayer Online Games Martin, Crystle Steinkuehler, Constance Ethnography Interaction Information Literacy Library Services Computer Assisted Instruction Games Models Evaluation Information Seeking Collective Information Literacy in Massively Multiplayer Online Games Martin, Crystle Steinkuehler, Constance Ethnography Interaction Information Literacy Library Services Computer Assisted Instruction Games Models Evaluation Information Seeking This article explores the forms of information literacy that arise in commercial entertainment games like "World of Warcraft." Using examples culled from eight months of online ethnographic data, the authors detail the forms of information literacy that arise as a regular part of in-game social interaction, emphasizing (ironically) the intellectual nature of such purportedly "barren" forms of play and highlighting the ways in which such practices help redefine the current model of what constitutes information literacy by bringing the collective and collaborative nature of such practices to the fore. Implications for future research are also discussed. (Contains 8 figures and 1 table.) |
| title | Collective Information Literacy in Massively Multiplayer Online Games |
| topic | Ethnography Interaction Information Literacy Library Services Computer Assisted Instruction Games Models Evaluation Information Seeking |
| url | https://eric.ed.gov/?id=EJ916518 |