From Refuse to Refuge: Create a Game Plan for Your Library to Encourage Reading

Fuente: ERIC Institute of Education Sciences
Enregistré dans:
Détails bibliographiques
Auteur principal: Bateman-Whitson, Jill
Format: Recurso educativo Open Access
Langue:en
Publié: 2011
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1867180806331432960
author Bateman-Whitson, Jill
author_facet Bateman-Whitson, Jill
Bateman-Whitson, Jill
collection Education Resources Information Center
contents From Refuse to Refuge: Create a Game Plan for Your Library to Encourage Reading Bateman-Whitson, Jill Library Services Reading Motivation Student Interests Librarians Educational Environment School Libraries Cultural Relevance Space Utilization Electronic Libraries High Schools It is important for students to be good readers. In order to encourage reading for the fun of it, the author developed a game plan for the library. In this article, the author discusses how to make the library the place to be. She suggests that librarians need to encourage students to read, read, read. They must make their libraries places of refuge for their students; students need to feel like the library is the most comfortable and welcoming place in the school. (Contains 5 figures.)
format Recurso educativo Open Access
id eric_EJ963488
institution ERIC Institute of Education Sciences
language en
publishDate 2011
record_format eric
spellingShingle From Refuse to Refuge: Create a Game Plan for Your Library to Encourage Reading
Bateman-Whitson, Jill
Library Services
Reading Motivation
Student Interests
Librarians
Educational Environment
School Libraries
Cultural Relevance
Space Utilization
Electronic Libraries
High Schools
From Refuse to Refuge: Create a Game Plan for Your Library to Encourage Reading Bateman-Whitson, Jill Library Services Reading Motivation Student Interests Librarians Educational Environment School Libraries Cultural Relevance Space Utilization Electronic Libraries High Schools It is important for students to be good readers. In order to encourage reading for the fun of it, the author developed a game plan for the library. In this article, the author discusses how to make the library the place to be. She suggests that librarians need to encourage students to read, read, read. They must make their libraries places of refuge for their students; students need to feel like the library is the most comfortable and welcoming place in the school. (Contains 5 figures.)
title From Refuse to Refuge: Create a Game Plan for Your Library to Encourage Reading
topic Library Services
Reading Motivation
Student Interests
Librarians
Educational Environment
School Libraries
Cultural Relevance
Space Utilization
Electronic Libraries
High Schools
url https://eric.ed.gov/?id=EJ963488