Are Girls Game?: How School Libraries Can Provide Gender Equity in E-Gaming
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ERIC Institute of Education Sciences
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| Natura: | Recurso educativo Open Access |
| Lingua: | en |
| Pubblicazione: |
2011
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| _version_ | 1867181204777730049 |
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| author | Farmer, Lesley S. J. |
| author_facet | Farmer, Lesley S. J. Farmer, Lesley S. J. |
| collection | Education Resources Information Center |
| contents | Are Girls Game?: How School Libraries Can Provide Gender Equity in E-Gaming Farmer, Lesley S. J. Females School Libraries Sex Fairness Librarians Computer Games Educational Games Video Games Library Materials Library Services Change Strategies Gaming has come to the library. School librarians are increasingly incorporating gaming into their program of resources and services. Besides addressing the natural interest that youth have in games, school librarians recognize the educational benefits of games, particularly in terms of information and digital literacies. While board games have been around for centuries, e-gaming (that is, playing video, console, and computer games) is a relatively new phenomenon. And, unlike board games that have interested both sexes, e-games seem to engage boys more than girls. In this article, the author discusses how school librarians can address this apparent inequity and provide positive e-gaming experiences for all students. |
| format | Recurso educativo Open Access |
| id | eric_EJ964265 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2011 |
| record_format | eric |
| spellingShingle | Are Girls Game?: How School Libraries Can Provide Gender Equity in E-Gaming Farmer, Lesley S. J. Females School Libraries Sex Fairness Librarians Computer Games Educational Games Video Games Library Materials Library Services Change Strategies Are Girls Game?: How School Libraries Can Provide Gender Equity in E-Gaming Farmer, Lesley S. J. Females School Libraries Sex Fairness Librarians Computer Games Educational Games Video Games Library Materials Library Services Change Strategies Gaming has come to the library. School librarians are increasingly incorporating gaming into their program of resources and services. Besides addressing the natural interest that youth have in games, school librarians recognize the educational benefits of games, particularly in terms of information and digital literacies. While board games have been around for centuries, e-gaming (that is, playing video, console, and computer games) is a relatively new phenomenon. And, unlike board games that have interested both sexes, e-games seem to engage boys more than girls. In this article, the author discusses how school librarians can address this apparent inequity and provide positive e-gaming experiences for all students. |
| title | Are Girls Game?: How School Libraries Can Provide Gender Equity in E-Gaming |
| topic | Females School Libraries Sex Fairness Librarians Computer Games Educational Games Video Games Library Materials Library Services Change Strategies |
| url | https://eric.ed.gov/?id=EJ964265 |