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Bibliographic Details
Main Author: Siderius, Jennifer A.
Format: Recurso educativo Open Access
Language:en
Published: 2011
Subjects:
Online Access:https://eric.ed.gov/?id=EJ964266
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author Siderius, Jennifer A.
author_facet Siderius, Jennifer A.
Siderius, Jennifer A.
collection Education Resources Information Center
contents What's Your Game Plan?: Developing Library Games Can Help Students Master Information Skills Siderius, Jennifer A. Video Technology Educational Games School Libraries Educational Change Information Skills Instructional Design Instructional Development Educational Technology Educational Strategies Change Strategies Library Instruction Stepping into a school library today reveals the dramatic changes in educational games since the author's elementary school days. Many current school libraries now boast computer- and video-based games, as well as geocaching, big games, or large-scale scavenger hunts that pit teams against each other in timed races to find clues about a predetermined topic, and video-game-night programs. Though the focus on gaming in educational settings now centers on technology formats, room still exists for library-skills games that require movement, interaction among peers, and use of library resources. Even non-technological games engage students by allowing them to explore topics in a safe setting. Active learning during games offers other benefits for students, in addition to benefits for school librarians. In this article, the author discusses how to develop a library-skills game that would engage students and help them master information skills. (Contains 1 figure.)
format Recurso educativo Open Access
id eric_EJ964266
institution ERIC Institute of Education Sciences
language en
publishDate 2011
record_format eric
spellingShingle What's Your Game Plan?: Developing Library Games Can Help Students Master Information Skills
Siderius, Jennifer A.
Video Technology
Educational Games
School Libraries
Educational Change
Information Skills
Instructional Design
Instructional Development
Educational Technology
Educational Strategies
Change Strategies
Library Instruction
What's Your Game Plan?: Developing Library Games Can Help Students Master Information Skills Siderius, Jennifer A. Video Technology Educational Games School Libraries Educational Change Information Skills Instructional Design Instructional Development Educational Technology Educational Strategies Change Strategies Library Instruction Stepping into a school library today reveals the dramatic changes in educational games since the author's elementary school days. Many current school libraries now boast computer- and video-based games, as well as geocaching, big games, or large-scale scavenger hunts that pit teams against each other in timed races to find clues about a predetermined topic, and video-game-night programs. Though the focus on gaming in educational settings now centers on technology formats, room still exists for library-skills games that require movement, interaction among peers, and use of library resources. Even non-technological games engage students by allowing them to explore topics in a safe setting. Active learning during games offers other benefits for students, in addition to benefits for school librarians. In this article, the author discusses how to develop a library-skills game that would engage students and help them master information skills. (Contains 1 figure.)
title What's Your Game Plan?: Developing Library Games Can Help Students Master Information Skills
topic Video Technology
Educational Games
School Libraries
Educational Change
Information Skills
Instructional Design
Instructional Development
Educational Technology
Educational Strategies
Change Strategies
Library Instruction
url https://eric.ed.gov/?id=EJ964266