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Dettagli Bibliografici
Autore principale: Siderius, Jennifer A.
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2011
Soggetti:
Accesso online:https://eric.ed.gov/?id=EJ964266
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Sommario:
  • What's Your Game Plan?: Developing Library Games Can Help Students Master Information Skills Siderius, Jennifer A. Video Technology Educational Games School Libraries Educational Change Information Skills Instructional Design Instructional Development Educational Technology Educational Strategies Change Strategies Library Instruction Stepping into a school library today reveals the dramatic changes in educational games since the author's elementary school days. Many current school libraries now boast computer- and video-based games, as well as geocaching, big games, or large-scale scavenger hunts that pit teams against each other in timed races to find clues about a predetermined topic, and video-game-night programs. Though the focus on gaming in educational settings now centers on technology formats, room still exists for library-skills games that require movement, interaction among peers, and use of library resources. Even non-technological games engage students by allowing them to explore topics in a safe setting. Active learning during games offers other benefits for students, in addition to benefits for school librarians. In this article, the author discusses how to develop a library-skills game that would engage students and help them master information skills. (Contains 1 figure.)