Implementing Technology and Gaming Lessons in a School Library

Fuente: ERIC Institute of Education Sciences
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Bibliographic Details
Main Author: Mashriqi, Khalida
Format: Recurso educativo Open Access
Language:en
Published: 2011
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author Mashriqi, Khalida
author_facet Mashriqi, Khalida
Mashriqi, Khalida
collection Education Resources Information Center
contents Implementing Technology and Gaming Lessons in a School Library Mashriqi, Khalida School Libraries Librarians Program Implementation Educational Games Library Development Library Materials Library Services Library Instruction Technological Literacy Change Strategies Educational Change Lesson Plans School librarians play numerous roles throughout a day. They are information specialists who keep up with the constant changes in information and technology. It is important for them to keep students up-to-date and teach them to use technology properly. Gaming and technology are both important concepts for 21st-century school librarians to implement in their busy programs. The school library is not like the classroom with a set curriculum and a set way of running a program. The school library is a place of flexibility, fun, and learning. Even though school librarians collaborate with teachers to reinforce students' learning on projects, literacy, and other curriculum elements, the school librarian's main responsibility is to promote the love of reading and learning. Gaming and technology are simply great vehicles for achieving this. In this article, the author discusses how to implement technology and gaming lessons in a school library.
format Recurso educativo Open Access
id eric_EJ964267
institution ERIC Institute of Education Sciences
language en
publishDate 2011
record_format eric
spellingShingle Implementing Technology and Gaming Lessons in a School Library
Mashriqi, Khalida
School Libraries
Librarians
Program Implementation
Educational Games
Library Development
Library Materials
Library Services
Library Instruction
Technological Literacy
Change Strategies
Educational Change
Lesson Plans
Implementing Technology and Gaming Lessons in a School Library Mashriqi, Khalida School Libraries Librarians Program Implementation Educational Games Library Development Library Materials Library Services Library Instruction Technological Literacy Change Strategies Educational Change Lesson Plans School librarians play numerous roles throughout a day. They are information specialists who keep up with the constant changes in information and technology. It is important for them to keep students up-to-date and teach them to use technology properly. Gaming and technology are both important concepts for 21st-century school librarians to implement in their busy programs. The school library is not like the classroom with a set curriculum and a set way of running a program. The school library is a place of flexibility, fun, and learning. Even though school librarians collaborate with teachers to reinforce students' learning on projects, literacy, and other curriculum elements, the school librarian's main responsibility is to promote the love of reading and learning. Gaming and technology are simply great vehicles for achieving this. In this article, the author discusses how to implement technology and gaming lessons in a school library.
title Implementing Technology and Gaming Lessons in a School Library
topic School Libraries
Librarians
Program Implementation
Educational Games
Library Development
Library Materials
Library Services
Library Instruction
Technological Literacy
Change Strategies
Educational Change
Lesson Plans
url https://eric.ed.gov/?id=EJ964267