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| Natura: | Recurso educativo Open Access |
| Lingua: | en |
| Pubblicazione: |
2011
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| Soggetti: | |
| Accesso online: | https://eric.ed.gov/?id=EJ964281 |
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| _version_ | 1867181878663970816 |
|---|---|
| author | Mayer, Brian |
| author_facet | Mayer, Brian Mayer, Brian |
| collection | Education Resources Information Center |
| contents | Games and 21st-Century Standards--An Ideal Partnership Mayer, Brian Fundamental Concepts Educational Games Basic Skills Interpersonal Competence Partnerships in Education Games Academic Standards Alignment (Education) Beliefs Library Associations Position Papers Instructional Leadership School Libraries In their dual roles of teacher and librarian, school librarians have been presented with two new sets of standards that challenge them to redefine how they approach education. AASL's Standards for the 21st-Century Learner take a broad approach to address many of the fundamental skills that make students effective and self-efficient learners. Inquiry, critical thinking, reflection, and a social awareness are the driving forces behind AASL's standards. The upcoming Common Core Standards, on the other hand, attempt to scale back the sheer volume of concepts being covered over the course of the year to exploring fewer, more-fundamental concepts in greater depth. With an eye on college and career readiness, the new Common Core Standards seek to establish fluency in the fundamentals with a shift toward experience-based application at the secondary level and an emphasis on the importance of literacy experiences across all curricular areas. This shift in standards invites to the table immersive learning experiences that provide complex interactions, and an authentic solicitation of the manipulation and application of content and skills. Modern board games, with their inclusive nature, shortened playing time, complexity, and strong intrinsic motivational potential are an answer to the type of learning situations needed. In this article, the author explores how the game experience aligns with these new standards by examining a few selected common beliefs and standards from AASL and interweaving concepts from the new Common Core Standards where relevant. |
| format | Recurso educativo Open Access |
| id | eric_EJ964281 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2011 |
| record_format | eric |
| spellingShingle | Games and 21st-Century Standards--An Ideal Partnership Mayer, Brian Fundamental Concepts Educational Games Basic Skills Interpersonal Competence Partnerships in Education Games Academic Standards Alignment (Education) Beliefs Library Associations Position Papers Instructional Leadership School Libraries Games and 21st-Century Standards--An Ideal Partnership Mayer, Brian Fundamental Concepts Educational Games Basic Skills Interpersonal Competence Partnerships in Education Games Academic Standards Alignment (Education) Beliefs Library Associations Position Papers Instructional Leadership School Libraries In their dual roles of teacher and librarian, school librarians have been presented with two new sets of standards that challenge them to redefine how they approach education. AASL's Standards for the 21st-Century Learner take a broad approach to address many of the fundamental skills that make students effective and self-efficient learners. Inquiry, critical thinking, reflection, and a social awareness are the driving forces behind AASL's standards. The upcoming Common Core Standards, on the other hand, attempt to scale back the sheer volume of concepts being covered over the course of the year to exploring fewer, more-fundamental concepts in greater depth. With an eye on college and career readiness, the new Common Core Standards seek to establish fluency in the fundamentals with a shift toward experience-based application at the secondary level and an emphasis on the importance of literacy experiences across all curricular areas. This shift in standards invites to the table immersive learning experiences that provide complex interactions, and an authentic solicitation of the manipulation and application of content and skills. Modern board games, with their inclusive nature, shortened playing time, complexity, and strong intrinsic motivational potential are an answer to the type of learning situations needed. In this article, the author explores how the game experience aligns with these new standards by examining a few selected common beliefs and standards from AASL and interweaving concepts from the new Common Core Standards where relevant. |
| title | Games and 21st-Century Standards--An Ideal Partnership |
| topic | Fundamental Concepts Educational Games Basic Skills Interpersonal Competence Partnerships in Education Games Academic Standards Alignment (Education) Beliefs Library Associations Position Papers Instructional Leadership School Libraries |
| url | https://eric.ed.gov/?id=EJ964281 |