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Autore principale: Mayer, Brian
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2011
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Accesso online:https://eric.ed.gov/?id=EJ964281
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author Mayer, Brian
author_facet Mayer, Brian
Mayer, Brian
collection Education Resources Information Center
contents Games and 21st-Century Standards--An Ideal Partnership Mayer, Brian Fundamental Concepts Educational Games Basic Skills Interpersonal Competence Partnerships in Education Games Academic Standards Alignment (Education) Beliefs Library Associations Position Papers Instructional Leadership School Libraries In their dual roles of teacher and librarian, school librarians have been presented with two new sets of standards that challenge them to redefine how they approach education. AASL's Standards for the 21st-Century Learner take a broad approach to address many of the fundamental skills that make students effective and self-efficient learners. Inquiry, critical thinking, reflection, and a social awareness are the driving forces behind AASL's standards. The upcoming Common Core Standards, on the other hand, attempt to scale back the sheer volume of concepts being covered over the course of the year to exploring fewer, more-fundamental concepts in greater depth. With an eye on college and career readiness, the new Common Core Standards seek to establish fluency in the fundamentals with a shift toward experience-based application at the secondary level and an emphasis on the importance of literacy experiences across all curricular areas. This shift in standards invites to the table immersive learning experiences that provide complex interactions, and an authentic solicitation of the manipulation and application of content and skills. Modern board games, with their inclusive nature, shortened playing time, complexity, and strong intrinsic motivational potential are an answer to the type of learning situations needed. In this article, the author explores how the game experience aligns with these new standards by examining a few selected common beliefs and standards from AASL and interweaving concepts from the new Common Core Standards where relevant.
format Recurso educativo Open Access
id eric_EJ964281
institution ERIC Institute of Education Sciences
language en
publishDate 2011
record_format eric
spellingShingle Games and 21st-Century Standards--An Ideal Partnership
Mayer, Brian
Fundamental Concepts
Educational Games
Basic Skills
Interpersonal Competence
Partnerships in Education
Games
Academic Standards
Alignment (Education)
Beliefs
Library Associations
Position Papers
Instructional Leadership
School Libraries
Games and 21st-Century Standards--An Ideal Partnership Mayer, Brian Fundamental Concepts Educational Games Basic Skills Interpersonal Competence Partnerships in Education Games Academic Standards Alignment (Education) Beliefs Library Associations Position Papers Instructional Leadership School Libraries In their dual roles of teacher and librarian, school librarians have been presented with two new sets of standards that challenge them to redefine how they approach education. AASL's Standards for the 21st-Century Learner take a broad approach to address many of the fundamental skills that make students effective and self-efficient learners. Inquiry, critical thinking, reflection, and a social awareness are the driving forces behind AASL's standards. The upcoming Common Core Standards, on the other hand, attempt to scale back the sheer volume of concepts being covered over the course of the year to exploring fewer, more-fundamental concepts in greater depth. With an eye on college and career readiness, the new Common Core Standards seek to establish fluency in the fundamentals with a shift toward experience-based application at the secondary level and an emphasis on the importance of literacy experiences across all curricular areas. This shift in standards invites to the table immersive learning experiences that provide complex interactions, and an authentic solicitation of the manipulation and application of content and skills. Modern board games, with their inclusive nature, shortened playing time, complexity, and strong intrinsic motivational potential are an answer to the type of learning situations needed. In this article, the author explores how the game experience aligns with these new standards by examining a few selected common beliefs and standards from AASL and interweaving concepts from the new Common Core Standards where relevant.
title Games and 21st-Century Standards--An Ideal Partnership
topic Fundamental Concepts
Educational Games
Basic Skills
Interpersonal Competence
Partnerships in Education
Games
Academic Standards
Alignment (Education)
Beliefs
Library Associations
Position Papers
Instructional Leadership
School Libraries
url https://eric.ed.gov/?id=EJ964281