Leveling up from Player to Designer: Engaging and Empowering Youth through Making Video Games
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ERIC Institute of Education Sciences
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| Format: | Recurso educativo Open Access |
| Language: | en |
| Published: |
2011
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| _version_ | 1867181352931033088 |
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| author | Gershenfeld, Alan |
| author_facet | Gershenfeld, Alan Gershenfeld, Alan |
| collection | Education Resources Information Center |
| contents | Leveling up from Player to Designer: Engaging and Empowering Youth through Making Video Games Gershenfeld, Alan Video Games School Libraries Learner Engagement Educational Games Game Theory Video Technology Instructional Material Evaluation Usability Performance Technology Library Instruction Library Services Access to Information Student Empowerment Over the past few years a growing body of research has highlighted the potential for educational video games to foster highly engaged, effective learning in the classroom. These research reports from organizations such as the Federation of American Scientists, the National Science Foundation, and the Joan Ganz Cooney Center at Sesame Workshop focus mostly on learning that can result from students "playing" well-designed educational video games. In this article, the author explores the potential to foster highly engaged learning by tapping into the natural passion of students for "making" video games. Given the complex landscape of game creation platforms, a great role for school librarians would be to become a key resource for helping kids interested in making games connect to the right tools and resources. By offering information on the different game-design and game-creation tools, game-design books, and possibly hosting game-design workshops, the school library will become an invaluable resource for children whose passion is games--especially those youth in underserved communities that may not have access to such resources at home. |
| format | Recurso educativo Open Access |
| id | eric_EJ964282 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2011 |
| record_format | eric |
| spellingShingle | Leveling up from Player to Designer: Engaging and Empowering Youth through Making Video Games Gershenfeld, Alan Video Games School Libraries Learner Engagement Educational Games Game Theory Video Technology Instructional Material Evaluation Usability Performance Technology Library Instruction Library Services Access to Information Student Empowerment Leveling up from Player to Designer: Engaging and Empowering Youth through Making Video Games Gershenfeld, Alan Video Games School Libraries Learner Engagement Educational Games Game Theory Video Technology Instructional Material Evaluation Usability Performance Technology Library Instruction Library Services Access to Information Student Empowerment Over the past few years a growing body of research has highlighted the potential for educational video games to foster highly engaged, effective learning in the classroom. These research reports from organizations such as the Federation of American Scientists, the National Science Foundation, and the Joan Ganz Cooney Center at Sesame Workshop focus mostly on learning that can result from students "playing" well-designed educational video games. In this article, the author explores the potential to foster highly engaged learning by tapping into the natural passion of students for "making" video games. Given the complex landscape of game creation platforms, a great role for school librarians would be to become a key resource for helping kids interested in making games connect to the right tools and resources. By offering information on the different game-design and game-creation tools, game-design books, and possibly hosting game-design workshops, the school library will become an invaluable resource for children whose passion is games--especially those youth in underserved communities that may not have access to such resources at home. |
| title | Leveling up from Player to Designer: Engaging and Empowering Youth through Making Video Games |
| topic | Video Games School Libraries Learner Engagement Educational Games Game Theory Video Technology Instructional Material Evaluation Usability Performance Technology Library Instruction Library Services Access to Information Student Empowerment |
| url | https://eric.ed.gov/?id=EJ964282 |