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Bibliographic Details
Main Authors: Carroll, John M., Rosson, Mary Beth
Format: Recurso educativo Open Access
Language:en
Published: 2005
Subjects:
Online Access:https://eric.ed.gov/?id=EJ966190
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author Carroll, John M.
Rosson, Mary Beth
author_facet Carroll, John M.
Rosson, Mary Beth
Carroll, John M.
Rosson, Mary Beth
collection Education Resources Information Center
contents A Case Library for Teaching Usability Engineering: Design Rationale, Development, and Classroom Experience Carroll, John M. Rosson, Mary Beth Computer Software Computers Computer Science Engineering Educational Technology Case Studies Information Science Information Technology Man Machine Systems Case studies of professional software development practices describe how real (or realistic) projects are planned and executed. Cases provide engaging models of the activities and materials of software development to students and other novice practitioners. They vividly remind learners of the possibilities for meaningfully applying knowledge and skills in the world beyond the classroom. During the past six years, we have developed and used a collection of usability engineering case studies for teaching human-computer interaction, primarily to upper-level undergraduates in computer science and in information sciences and technology. In this article we describe the rationale for this approach, the structural schema and browser that we developed for case studies, the case-based activities we employ in courses, and the experiences of instructors and students who have used the cases.
format Recurso educativo Open Access
id eric_EJ966190
institution ERIC Institute of Education Sciences
language en
publishDate 2005
record_format eric
spellingShingle A Case Library for Teaching Usability Engineering: Design Rationale, Development, and Classroom Experience
Carroll, John M.
Rosson, Mary Beth
Computer Software
Computers
Computer Science
Engineering
Educational Technology
Case Studies
Information Science
Information Technology
Man Machine Systems
A Case Library for Teaching Usability Engineering: Design Rationale, Development, and Classroom Experience Carroll, John M. Rosson, Mary Beth Computer Software Computers Computer Science Engineering Educational Technology Case Studies Information Science Information Technology Man Machine Systems Case studies of professional software development practices describe how real (or realistic) projects are planned and executed. Cases provide engaging models of the activities and materials of software development to students and other novice practitioners. They vividly remind learners of the possibilities for meaningfully applying knowledge and skills in the world beyond the classroom. During the past six years, we have developed and used a collection of usability engineering case studies for teaching human-computer interaction, primarily to upper-level undergraduates in computer science and in information sciences and technology. In this article we describe the rationale for this approach, the structural schema and browser that we developed for case studies, the case-based activities we employ in courses, and the experiences of instructors and students who have used the cases.
title A Case Library for Teaching Usability Engineering: Design Rationale, Development, and Classroom Experience
topic Computer Software
Computers
Computer Science
Engineering
Educational Technology
Case Studies
Information Science
Information Technology
Man Machine Systems
url https://eric.ed.gov/?id=EJ966190